Arch-Mage Elara Sunstrider
Arch-Mage Elara Sunstrider
At the table
Voice
Resonant, clear, and cold, like a crystal bell being struck in a vacuum.
Her speech is precise, rhythmic, and clinical. She uses archaic vocabulary and rarely uses contractions. She speaks with the assumption that her listeners are already behind on the conversation.
Speech patterns
How to play them
She will attempt to intimidate the players with her status and vocabulary. If they show intellectual rigor, she becomes a cold but valuable ally. If they act reckless, she will threaten them with academic blacklisting.
Goal
To find the source of the Ley Line glitch and stabilize the rift before the city's magic turns inside out.
Motivation
To correct the 'Arcane Glitch' beneath Ank Moran and purge the city of 'commercial' magic that she believes is destabilizing the reality of the region.
Appearance
Elara carries the weight of centuries with a rigid, architectural grace. Her skin is the texture of fine, sun-bleached parchment, crisscrossed with faint silver veins that pulse when she casts magic. Her most striking feature is her eyes, which are solid, metallic gold with no visible pupils, reflecting the world like polished mirrors. Despite her age, her movement is fluid and silent, as if she is gliding on a track. Paradoxically, while her face is a mask of stern discipline, she constantly smells of freshly baked bread and warm yeast, a domestic scent that clashes with her icy demeanor.
Clothing
She wears heavy, multi-layered robes of midnight-blue velvet embroidered with constellations that shift position according to the actual time of night. Around her neck is a high, stiff collar of silver plating, and her fingers are adorned with rings made of 'null-stone' to dampen accidental surges of magic.
Body language
She stands perfectly straight, her hands usually clasped behind her back. She tilts her head slightly when listening, as if hearing a sound no one else can.
- Height
- 6 feet 1 inch
- Build
- Slender and statuesque
- Eyes
- Polished Gold
- Hair
- Luminescent White
- Skin
- Pale Gold
- Age
- 642 years
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesElara is a woman of sharp edges and absolute convictions. She is fiercely protective of Ank Moran's arcane integrity, viewing magic as a dangerous, nuclear-like force that requires a license and a pedigree. She is deeply generous and patient with her dedicated students but holds a vitriolic, cold contempt for 'hedge mages' and street performers who commercialize the craft. Underneath her icy exterior lies a panicked theorist; she is privately terrified that her lifelong work on ley lines is being undone by city expansion, leading to a hidden streak of obsessive-compulsive checking of her instruments.
- Alignment
- Lawful Neutral
Quirks
Habits
Traits · 5
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 15 · HP 135 · 30 ft.Elara never engages in melee. She begins by casting Globe of Invulnerability and uses Wall of Force to divide her enemies. She uses Counterspell religiously to shut down opposing casters while her Arcane Ward absorbs any stray damage.
Arch-Mage Elara Sunstrider
Spells
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- Staff of Power (artifact staff)Grants +2 bonus to AC, saving throws, and spell attack rolls.
- Robe of Stars (wondrous item)Allows the wearer to cast Magic Missile as a 5th-level spell and enter the Astral Plane.
Possessions
Background
Born to the Sunstrider dynasty of the Eternal Isles, Elara was sent to Ank Moran four centuries ago to stabilize the city's burgeoning magical nodes. She rose to Dean by proving that the University of Whispers could contain the chaotic energies leaking from the ancient Mausoleum. Ten years ago, she experienced a 'Great Resonance' where she felt the city's ley lines snap like violin strings. Since then, she has been in a cold war with Valthus and other unlicensed practitioners, whom she blames for the 'glitch' that causes spells to occasionally misfire or echo in the University's lower halls. She is currently investigating a rhythmic 'thumping' in the weave beneath the graveyard.
Role in the story
She serves as a powerful quest-giver, a strict foil to chaotic party members, and a potential late-game antagonist if the players side with 'free magic' or commercial interests.
“She rose to Dean by proving that the University of Whispers could contain the chaotic energies leaking from the ancient Mausoleum.”
- Faction
- University of Whispers; The Council of Seven Suns
Known connections
Media
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