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Gulliver Gully Lightfoot - AI-generated fantasy NPC

Gulliver Gully Lightfoot

Lightfoot Halfling · Urchin · Level 0

Gulliver Gully Lightfoot

Information Broker and Professional Urchin
AC13
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

High pitched but gravelly, like stones being shaken in a tin can.

Fast paced and raspy, sounding like dry parchment rubbing together, filled with Dock Ward slang.

Speech patterns

Coins for whispers, or whispers for coins?
I see what the gulls see, only better and clearer.
Thalassa is watching the horizon again. Watching. Always watching.

How to play them

He will offer a small, mostly useless secret for free to build trust before demanding payment for high value intelligence.

Goal

To find out the secret connection between Thalassa and the harbor's strange tides.

Motivation

To gather enough gold and secrets to buy a small, permanent home on land that never moves or sinks, unlike the ships he sees every day.

Secret · GM only

Appearance

Gully is a whirlwind of soot and sea salt. His skin is a patchwork of grease and grime from the Dock Ward rafters, but his hands are surprisingly clean and move with surgical precision. He moves with a jittery, bird like precision, often squatting on high ledges rather than sitting on chairs. His hair is a matted nest of chestnut curls that hides various small trinkets, pieces of twine, and sometimes a stolen silver spoon. He smells faintly of smoked kippers and old wet rope. Most striking are his eyes, which are a piercing, crystalline blue that seems far too sharp for a child, capturing everything they see with a cold, analytical weight.

Clothing

A tattered, oversized canvas vest over a stained linen tunic, patched breeches held up by a piece of hempen rope, and no shoes, his hairy feet providing better grip on the rafters.

Body language

Constant nervous motion, eyes darting toward shadows, hands usually tucked into his sleeves to hide stolen goods.

Height
2 feet 10 inches
Build
Wiry and skeletal
Eyes
Crystalline blue
Hair
Chestnut brown
Skin
Olive tan beneath layers of soot
Age
14 years old
Gender
Male
Size
Small

Distinguishing features

A notched left ear from a close encounter with a wharf cat.
A silver whistle worn on a thin cord around his neck.
Constant soot stains around his eyes like a mask.

Personality

11 traits and drives

Gully is aggressively helpful to those who have coin but turns invisible and mute when the City Watch is nearby. He maintains a facade of street hardened apathy while secretly feeding a colony of stray cats with the scraps he steals. He is quick to offer an insult to mask a compliment, fearing that any outward show of kindness makes him a target for the predators of the Dock Ward. He treats every secret like a precious gem, often obsessing over the details until he can turn them into profit.

Alignment
Neutral

Quirks

Repeats the last word of every sentence in a faint whisper.
Always keeps his back against a ceiling beam or solid wall.
Taps a frantic, rhythmic beat on his thigh when he feels exposed.

Habits

Wakes up at sunset and sleeps in the rafters during the heat of the day.
Follows specific NPCs from the tavern to their homes at least twice a week.
Meticulously cleans his silver whistle every night.

Traits · 3

I value a well told secret more than a gold piece.
I am suspicious of anyone who offers me kindness for free.
I track people's movements to predict their next mistake.

Flaws · 2

Too curious for his own safety.
Hoards shiny trash that often jingles and gives away his position.

Fears · 3

Drowning in the deep harbor water.
The heavy boots of the City Watch.
Deep, total silence.

Wants and needs · 3

A warm coat that actually fits.
Information about his parents.
A fresh meat pie every morning.

Combat

AC 13 · HP 4 · 25 ft, climb 25 ft

Total evasion. He uses his climb speed to stay out of reach and uses his sling to distract enemies while he moves toward the nearest escape hatch.

Gulliver Gully Lightfoot

Small humanoid (lightfoot halfling), neutral
Armor Class13
Hit Points4
Speed25 ft, climb 25 ft
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityWisdom
SkillsStealthPerceptionSleight of HandInsight
SensesPassive Perception 14
Languages
Common,
Halfling,
Thieves' Cant
Lucky. Re roll 1s on attack rolls, ability checks, and saving throws.
Brave. Advantage on saving throws against being frightened.
Halfling Nimbleness. Move through the space of any creature larger than him.
Naturally Stealthy. Attempt to hide even when obscured only by a creature that is at least one size larger.

Actions

Stolen Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage.
Sling. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: bludgeoning damage.
Pocket Sand. Gully throws a handful of grit and soot. The target must succeed on a Constitution saving throw or be Blinded until the end of its next turn.

Reactions

Slip Away. When a creature misses Gully with a melee attack, he can move up to half his speed without provoking opportunity attacks.

Services they sell

Secret selling (2 to 10 copper pieces).
Navigating the rafters and rooftops of the Dock Ward.
Small item retrieval (stealing).

Rewards they can give

The password to a local smuggler's bolt hole.
A map of the hidden paths through the Dock Ward rafters.

Equipment

  • Rusted Dagger (weapon)A pitted blade with a wrapped leather hilt.
  • Sling and Bullets (weapon)A simple leather sling with a pouch of smooth river stones.
  • Bag of Marbles (gear)Used to slow down anyone chasing him through the narrow walkways.

Possessions

A small piece of charcoal
A scrap of parchment with messy drawings of Thalassa
Half a meat pie stolen from The Barnacle's Grip
A pouch containing 14 copper pieces and one shiny button

Background

Gully does not remember his parents, only the cold water of the harbor and the rough hands of a sailor who pulled him out during a storm. For years, he survived by realizing that no one in Waterdeep ever looks up. He claimed the rafters of the warehouses and the Barnacle's Grip tavern as his private kingdom. His life changed when he witnessed a secret exchange between a corrupt noble and a smuggler; the coin he earned for that secret fed him for a month. Since then, he has refined his craft, watching the ebb and flow of the Dock Ward from the shadows. Recently, his curiosity has become focused on a mysterious figure named Thalassa, whom he tracks with a strange, longing intensity he cannot explain.

Role in the story

An informant who can provide critical intelligence on the goings on in the Dock Ward or introduce the players to the local criminal underworld.

“For years, he survived by realizing that no one in Waterdeep ever looks up.”
From their background
Faction
Loose affiliation with the Street Urchins of Waterdeep

Known connections

Thalassa (Target of surveillance)
Barnaby (Grumpy owner of The Barnacle's Grip)
The Rafter Cats (A network of strays he feeds)
Major secret · GM only
Minor secrets · GM only

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