Maradin 'Mara' Thrundark
Maradin 'Mara' Thrundark
At the table
Voice
A resonant, rumbling growl like boulders tumbling in a riverbed.
Her voice is a gravelly bass that carries over the sound of crashing waves. She uses maritime metaphors for everything and often ends her sentences with a sharp, affirmative click of her tongue.
Speech patterns
How to play them
She is gruff but helpful to those who look like they have calloused hands. She will test the players' character by asking them to help her move a heavy crate before she shares real information.
Goal
Expose the structural or criminal negligence of the Lighthouse Inn owners before the cliffs collapse.
Motivation
To prove that the Lighthouse Inn's warehouse is involved in dangerous structural tampering or smuggling that threatens the stability of the harbor.
Appearance
Mara is built like a granite post, short but incredibly wide with shoulders that seem to stretch the seams of every tunic she owns. Her skin is the color of well-oiled teak, weathered by brine and sun. She moves with a heavy, purposeful gait that makes floorboards groan in rhythmic submission. While her hands are permanently stained with soot, pitch, and sawdust, she wears three incredibly delicate ivory hairpins shaped like tiny gulls, which hold back a wild thicket of copper-red hair. The smell of cedar shavings and expensive tobacco clings to her like a second skin.
Clothing
A thick leather smithing apron over a salt-stained wool tunic of deep navy. She wears heavy reinforced boots with steel toes and carries a bandolier of specialized woodcarving chisels.
Body language
Mara stands with her feet wide apart as if always on a rocking deck. She rarely looks people in the eye, instead focusing on their hands or the tools they carry.
- Height
- 4 feet 2 inches
- Build
- Extremely Broad and Muscular
- Eyes
- Steel Gray
- Hair
- Copper-Red
- Skin
- Deep Tan / Weathered Teak
- Age
- 142 years
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesMara is a woman of loud laughs and quiet observations. She is incredibly generous with the local sailors, often 'forgetting' to charge for small repairs, yet she is notoriously miserly with the wealthy merchants from the hills, charging them double for the same services. She holds a deep reverence for the integrity of wood and stone, feeling that a poorly built structure is a personal insult to the earth. Though she appears jovial, she is intensely observant, tracking the draft of every ship in the harbor to judge if their cargo matches their logs.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 13 · HP 12 · 25 ft.Mara is not a warrior, but she is a brawler. She uses 'The Mallet' to target knees or to destroy the terrain, such as collapsing a shelf or breaking a floorboard under an opponent.
Maradin 'Mara' Thrundark
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- The Mallet (weapon)An oversized, well-worn wooden mallet with a brass-banded head.
- Leather Apron (armor)Heavy-duty protection that acts as light armor.
Possessions
Background
Born in the Iron Crags, Mara spent her youth as a structural engineer for the underground river-docks. She left her clan after her younger brother died when a 'safely' inspected cliffside warehouse collapsed during a storm. Suspicious of the official report, she moved to this coastal town to study how land and water interact. She opened her general goods shop on the wharf to keep a literal eye on the ground. For three years, she has watched the Lighthouse Inn's warehouse, calculating the weight of the carts going up versus the visible stability of the cliffside strata, convinced something illegal or unnatural is hollowing out the hills.
Role in the story
Local informant and structural expert who can provide the players with evidence of smuggling or geological instability at the Lighthouse Inn.
“She left her clan after her younger brother died when a 'safely' inspected cliffside warehouse collapsed during a storm.”
- Faction
- Wharf-Rat Association (Informal Leader), Shipwrights' Guild
Known connections
Media
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