Myrra Reed
Myrra Reed
At the table
Voice
Low, amused, and steady, like a hearthfire that notices everything in the room.
Plainspoken, warm, and slyly observant, with little jokes that sound like advice and advice that sounds like a joke.
Speech patterns
How to play them
Myrra is cordial, funny, and disarming at first, but she tests every visitor with small questions that reveal intent. If she likes someone, she feeds them well and offers useful names. If she distrusts them, she still serves them, but she watches their cups, hands, and shoes.
Goal
Protect the ordinary people of Brackenford from hunger, corruption, and whatever is moving beneath the flooded causeway.
Motivation
To keep Brackenford fed, informed, and alive long enough for her to uncover what really happened to her brother and the causeway lights.
Appearance
Myrra Reed stands with the compact confidence of someone who has spent decades moving between kitchen fires, barstools, and back doors. Her apron is stained with ale foam, onion broth, and one permanent crescent of lampblack near the hem, but it is always clean at the start of the evening. Her hands are broad and capable, the knuckles slightly swollen from years of hauling casks, and she moves with a quiet, rolling gait that makes her seem larger than she is until she stops beside you and looks straight through your excuse. Her most surprising feature is her smile, warm and grandmotherly, while one sleeve is stitched from fine blue velvet from a merchant's coat she once claimed as payment. She wears a narrow brass ring on a chain around her wrist, never on a finger, as if she no longer trusts promises that can be seen.
Clothing
A dark green innkeeper's dress under a stained linen apron, soft wool stockings, sturdy river boots, and a copper brooch shaped like a reed bundle that once belonged to her mother
Body language
She angles her shoulders toward the room like a shield, keeps one hand near an exit or a heavy object, and tilts her head only slightly when listening, as though weighing each word on a scale.
- Height
- 5 ft 6 in
- Build
- Sturdy and grounded, with the practical strength of someone who lifts barrels more often than books
- Eyes
- Hazel with gold flecks
- Hair
- Dark brown streaked with iron gray, usually braided and pinned up
- Skin
- Weathered light brown with a sun-freckled nose and wind-chapped cheeks
- Age
- 47
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
17 traits and drivesMyrra is warm in public and razor-aware in private, the sort of woman who can pour you soup while measuring the truth in your voice. She is patient with the lonely, generous with the hungry, and ruthlessly pragmatic with the powerful. She laughs easily when the room is safe, but when fear or grief enters the tavern, her humor sharpens into a tool that keeps people talking. She dislikes waste, lies that endanger bystanders, and anyone who confuses cruelty with strength.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 5
Flaws · 4
Fears · 3
Wants and needs · 5
Combat
AC 11 · HP 8 · 30 ft.Myrra fights like a protector, not a duelist. She uses the room first, keeping tables, stools, and doorways between herself and danger. She prefers to slow opponents, break line of sight, and buy time for others to escape. If cornered, she fights with brutal practicality, using improvised weapons and targeting hands, knees, and lamps.
Myrra Reed
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Kitchen Skillet (weapon)A heavy iron skillet used for cooking and, if needed, as a blunt weapon
- Brackenford Ledger (tool)A ledger wrapped in oilcloth containing debts, favors, names, and coded observations
- Ring of Keys (tool)A ring of inn keys, one of which opens the cooper's shop's hidden latch
- Marsh Cordial (consumable)A small flask of bitter cordial for steadying nerves and loosening tongues
Possessions
Background
Myrra Reed was born in the reed-houses beyond Brackenford's eastern marsh, where her family ferried milk, eel, and gossip into the city before dawn. She learned early that a full cup could open more doors than a shouted question, and by sixteen she was keeping receipts for a cooper's shop that later failed after a dockside fire. The shop owner vanished in the confusion, owing her family a debt that was never paid, so Myrra took the ruined business's ledger, the charred keys, and enough stubbornness to build her own place from the ashes. Years later she bought the old inn at the river crossing and turned it into a sanctuary for bargemen, night clerks, ward captains, and nervous thieves who preferred a kindly face to a blade. The formative wound of her life came when her younger brother, Ewan, disappeared after speaking too loudly about a flooded causeway and lights under the water. Since then she has listened harder than she speaks, cataloging rivalries, black-market deals, and frightened confessions in a memory sharper than any written record. She recently noticed rotten grain in two shipments meant for the poor quarter, and she suspects someone is poisoning more than stomachs. Her current problem is that too many people in Brackenford trust her with truths that can get them killed, while someone important has begun searching for her old notes.
Role in the story
Central rumor broker, safe haven keeper, and reluctant guide into Brackenford's civic corruption and riverward mysteries
“She recently noticed rotten grain in two shipments meant for the poor quarter, and she suspects someone is poisoning more than stomachs.”
- Faction
- Independent, with quiet ties to dockworkers, the city watch, and a loose network of street informants
Known connections
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