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Valthus Grey

Human · Arcane Consultant (Necromancer) · Level 0

Valthus Grey

Necromancer for Hire and Afterlife Logistics Specialist
AC11
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, cultured baritone that sounds like the rustling of old parchment.

Highly formal and euphemistic. He never says 'kill' or 'die,' preferring terms like 'terminate biological overhead' or 'transition to a static state.'

Speech patterns

I trust the transition was... orderly?
Let us look at the biological resource potential here.
Sentiment is a poor substitute for structural integrity.

How to play them

He will attempt to negotiate a contract for any conflict. He avoids violence unless it is the most 'resource-efficient' path available.

Goal

To secure a city-wide monopoly on 'Afterlife Consultations' and undead labor.

Motivation

Valthus seeks to turn Ank Moran into a perfectly efficient machine where death is merely a transition into a permanent, tax-paying workforce. He believes that by removing the 'clutter' of the afterlife, he is the city's greatest benefactor.

Secret · GM only

Appearance

Valthus is a man of striking, almost surgical precision. His skin is the color of bleached vellum, stretched tight over a sharp, aristocratic bone structure. He moves with a slow, measured grace, as if calculating the energy cost of every step. His presence is a sensory contradiction: the sharp, clinical sting of formaldehyde immediately softened by a heavy, expensive cloud of dried lavender. Most unsettling are his hands, which are unusually long-fingered and always encased in spotless, white silk gloves that never seem to pick up a single speck of dust or drop of blood.

Clothing

He wears a double-breasted frock coat of midnight blue wool, lined with silver silk. His cravat is always a perfect Windsor knot, held in place by a pin carved from a human molar. His trousers are perfectly creased, falling over polished calfskin boots.

Body language

Stiff and formal, but with hands that are constantly in motion, either adjusting his cuffs or miming surgical incisions.

Height
6 feet 1 inch
Build
Slender and willow-like
Eyes
Glassy, pale grey
Hair
Jet black, slicked back with scented pomade
Skin
Alabaster pale
Age
34 years
Gender
Male
Size
Medium

Distinguishing features

A faint, blueish tint to his fingernails
A silver monocle that he uses to inspect corpses
Absolute lack of facial hair or visible pores
A subtle, rhythmic clicking sound when he walks, caused by silver toe-caps on his boots

Personality

9 traits and drives

Valthus views the world through a lens of extreme pragmatism. He is polite to a fault, treating both a grieving widow and a mindless skeleton with the same cool, professional courtesy. He possesses an internal tension between his genuine appreciation for high culture and his utter desensitization to the macabre. He is generous with his professional advice to those who respect the 'logic' of death, but he becomes icy and litigious with those who treat necromancy as a moral failing rather than a waste-management solution.

Alignment
Lawful Neutral

Quirks

He meticulously cleans his white gloves with a small brush after touching any living person.
He addresses all undead as 'Citizen' or 'Employee'.
He habitually hums operatic funeral dirges while writing contracts.

Habits

Always arrives five minutes early to any meeting.
Refuses to enter a building without an explicit invitation from the owner.
Drinks only lukewarm herbal tea.

Traits · 3

Meticulously organized
Emotionally detached from mortality
Strictly follows the letter of the law

Flaws · 2

Incapable of understanding emotional arguments
His obsession with cleanliness can lead to paralysis in filthy environments

Fears · 2

The silence of a grave without any movement
A city where logic is replaced by religious fervor

Wants and needs · 2

Rare preservatives for his high-end clients
Political backing from the city council

Combat

AC 11 · HP 18 · 30 ft.

Valthus does not fight directly. He uses 'Gentle Repose' or 'Hold Person' to stabilize a threat for later processing while his hired skeletal 'associates' provide a physical screen.

Valthus Grey

Medium humanoid (human), lawful neutral
Armor Class11
Hit Points18
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsArcanaMedicinePersuasion
SensesPassive Perception 12
Languages
Common,
Deep Speech,
Draconic
Anatomical Precision. Valthus can identify a cause of death with a simple glance.
Contractual Command. He can exert influence over any undead he has personally 'processed' through legal documentation.
Grim Harvest. On the rare occasion he kills, he regains a small spark of vitality.

Spells

Gentle Repose (level 2, necromancy). Preserves a corpse from decaying or becoming undead for 10 days.
Hold Person (level 2, enchantment). Paralyzes a humanoid target.
Toll the Dead (cantrip, necromancy). Chime of death that deals necrotic damage.
Mage Hand (cantrip, conjuration). A spectral hand used for handling unsanitary objects.

Actions

Lavender Spray. Valthus sprays a mist of lavender and formaldehyde. Any creature in a 5-foot cube must succeed on a Constitution save or be poisoned for 1 minute as they are overcome by the scent.
Audit Soul. Valthus stares at a creature, calculating its worth. The creature must make a Wisdom save or take psychic damage as they are confronted with the insignificance of their biological existence.

Reactions

Strict Objection. When a creature within 30 feet makes an attack roll, Valthus can use his reaction to shout a confusing legal jargon. The creature has disadvantage on the attack roll.

Services they sell

Afterlife Consultations (Will-writing for the dead)
Undead Eradication (wild varieties only)
Preservation Services

Rewards they can give

Discounted resurrection services (via secondary contractors)
Letters of recommendation to the University of Wizards
Gold minted by the City Mint

Equipment

  • The Ink-Slinger (tool)A fountain pen that never runs out of blood-red ink.
  • Silk Gloves of Sanitation (wondrous item)Gloves that grant advantage on saves against disease and poison.

Possessions

A silver-plated human skull named 'Barnaby' that acts as a paperweight
A ledger of souls currently under contract
A bottle of high-end lavender oil
A set of precision surgical tools

Background

An honors graduate of the Ank Moran University of Wizards, Valthus found the academic life too detached from the 'resource reality' of the city. He established his practice near the Great Mausoleum, branding necromancy as 'The Post-Mortem Labor Industry.' His life changed during the Great Plaguing of Ank Moran, where he saw the city nearly collapse because there weren't enough healthy bodies to bury the dead. He realized that the dead could be their own solution. He now maintains a delicate relationship with the City Watch, clearing out 'wild' undead from the sewers and slums to ensure his 'industrial' licenses remain valid.

Role in the story

Quest giver and specialized service provider. He hires the party to deal with 'unlicensed' undead that are bad for his business reputation.

“He realized that the dead could be their own solution.”
From their background
Faction
The Guild of Reanimators and Logistics (Founder)

Known connections

Headmaster Thorne of the University of Wizards (former mentor and current rival)
Captain Volke of the City Watch (reluctant business partner)
Silas the Gravedigger (his primary source of 'raw materials')
Major secret · GM only
Minor secrets · GM only

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