Gareth Kettik
Gareth Kettik
At the table
“My dear investigator”
Voice
A polished public-school accent fraying into jungle whispers, with occasional Portuguese syllables and a dry clicking sound beneath certain words.
His public voice is clipped, educated, and warmly authoritative. His private voice is breathless and full of unfinished sentences. His curator voice is soft, exact, and almost emotionless, with certain words repeated as though copied from a journal.
Speech patterns
How to play them
Begin as a useful but unreliable guide. Let him reveal the expedition's numbers, the stopped clocks, and the trophy archive through questions and memories rather than exposition. If the players show compassion, he admits that Maku Tarek was trying to protect humanity. If they show greed or obsessive curiosity, Sir Reginald becomes a hostile curator and deliberately draws the Hunter's attention toward them.
Goal
Guide the investigators to the truth without allowing them to become fully attuned to the artifact, then persuade them to return the fetish to the Green Expanse.
Motivation
Guilt, possessiveness, and a desperate wish to make his final discovery serve a protective purpose rather than become another trophy.
Appearance
A tall, translucent English gentleman whose body alternates between mist, old photographic grain, and disturbing partial solidity. His stained expedition coat hangs heavily from his shoulders, yet its wet fabric never drips. One sleeve is torn where a rifle stock once struck him, and green-black veins occasionally show beneath the skin of his hands like roots under thin soil. In his heroic aspect he stands straight and broad-chested, with polished boots and a confident chin. In his frightened aspect his joints seem slightly misaligned, his fingers tremble, and his face looks years older. In his curator aspect he becomes almost statue-still, with a faint smile that does not reach his eyes. The unexpected contradiction is that his ghostly presence feels warm near the hearth, while the living room grows colder whenever he tells the truth.
Clothing
A stained khaki expedition coat over a once-formal waistcoat, mud-dark trousers, cracked leather boots, a loosened silk cravat, and a brass field compass on a frayed cord. The coat sometimes shows bullet holes that were not present moments earlier.
Body language
In his public aspect he gestures broadly with a guide's confidence. In his private aspect he keeps one hand over his sternum and repeatedly checks the empty space where a wedding ring used to be. In his curator aspect he clasps his hands behind his back, tilts his head by a precise angle, and watches people's eyes rather than their faces.
- Height
- 6 feet 1 inch
- Build
- Long-limbed, narrow-waisted, and formerly athletic, with the slightly stooped posture of a man who spent years carrying a pack through dense forest
- Eyes
- Clouded gray, with one eye reflecting a green forest that is not present
- Hair
- Iron-gray, slicked back in the public aspect and hanging in damp, stringy locks in the frightened aspect
- Skin
- Pale gray with translucent green shadows beneath the skin
- Age
- Dead for six years, though the echo appears between forty-eight and sixty years old depending on its aspect
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
19 traits and drivesGareth is courteous when observed, paternal when someone is frightened, and quietly cruel when he believes curiosity has become dangerous. He can show genuine tenderness toward a lost servant's memory while treating living relatives as pieces on a board. He wants to confess but fears that confession itself will make the Hunter more attentive. In moments of panic he becomes the frightened private man he was after the expedition. In moments of control he becomes the polished hero who accepted a knighthood. When confronted with the artifact, both personas collapse into the cold curator who believes that nothing matters except keeping the stone contained.
- Alignment
- Lawful Neutral
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 4
Wants and needs · 5
Combat
AC 10 · HP 9 · 0 feet, fly 30 feet, hoverSir Reginald avoids direct violence and uses the manor's memories to misdirect, frighten, and separate intruders. He attacks only to prevent someone from removing or destroying the fetish. He prefers to reveal clues through objects, retreat through walls, and let the Hunter's growing attention become the true danger.
Gareth Kettik
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Compass of Attention (wondrous item)A tarnished brass compass that points toward the mind most attuned to the artifact. It becomes hot when the Hunter is near.
- Broken Expedition Rifle (improvised weapon)A spectral hunting rifle with a broken stock. It can create a harmless memory of gunfire or inflict a minor psychic shock.
- The Green Expanse Journal (book)A stained field journal containing contradictory maps and partial references to the Little Forest Men.
- Stopped Expedition Watch (wondrous item)A silver pocket watch stopped at 2:17. Its hands move backward when someone lies about the artifact.
- Ashcombe Signet (memento)A translucent signet ring bearing the Ashcombe family crest. It becomes briefly solid when Sir Reginald feels shame.
Possessions
Background
Sir Reginald Ashcombe built his reputation by mapping difficult places and returning with proof that respectable institutions could display. In 1926, he led thirty-six men into the Green Expanse in South America. Seven returned. Their accounts contradicted one another so completely that the expedition became a fashionable mystery rather than a scandal. Ashcombe returned wealthy, was knighted, and filled Blackwood Hall with trophies, journals, broken weapons, maps, and specimens. His greatest discovery was a fist-sized hunting fetish carved from dark stone threaded with green. It did not depict any known animal, and its posture seemed to change whenever someone looked away. Ashcombe believed he had found a key to an unknown culture. In truth, his attention made him visible to an ancient intelligence that hunts minds through awareness. Six months after his return, Ashcombe stopped appearing in public. He locked the museum vault, dismissed most of the household, and began sleeping beside the artifact. He eventually vanished inside the manor, leaving behind no body and dozens of stopped clocks, all frozen at 2:17 in the morning. His memory-pattern now forms from the house, his journals, and the artifact's influence. It remembers the expedition in fragments, leads intruders toward the archive, and tries to preserve the discovery even while knowing that curiosity brought the Hunter to England.
Role in the story
A haunting guide, unreliable witness, and tragic antagonist. Sir Reginald leads the investigators toward the archive and the artifact while every conversation risks making the awareness-hunting monster more attentive. He connects the trophy vault, the old guardian, the artifact, and the Hunter's arrival in England.
“In 1926, he led thirty-six men into the Green Expanse in South America.”
- Faction
- Formerly affiliated with the Royal Geographical Society and the Ashcombe expedition; posthumously entangled with the forest guardians and opposed to the awareness-hunting Hunter
Known connections
Media
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