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Barnaby Deep-Sight Wickham - AI-generated fantasy NPC

Barnaby Deep-Sight Wickham

Human · Commoner · Level 0

Barnaby Deep-Sight Wickham

Retired Master Navigator
“By the Abyss and the foam”
AC9
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Deep and raspy, like grinding stones under water, with a thick Waterdhavian dock accent.

Barnaby speaks with a gravelly, seafaring lurch, peppered with archaic nautical terminology and frequent pauses to clear his throat of 'the salt'.

Speech patterns

Uses phrases like 'By the Abyss and the foam'
Refers to everyone by their proximity to a mast (e.g., 'mizzen-lad' or 'stern-lass')
Ends stories with a sharp thump of his bone leg

How to play them

He will initially dismiss adventurers as 'soon-to-be fish food' but can be won over by showing genuine kindness to Gully or by buying him a round of 'the heavy stuff'.

Goal

To save enough coin to buy Gully an apprenticeship far inland, away from the Waterdeep docks.

Motivation

To ensure Gully never goes to sea and to live out his days without ever feeling the rock of a boat under his feet again.

Secret · GM only

Appearance

Barnaby is a man who looks like he was carved out of driftwood and left in the sun too long. His skin is a map of deep wrinkles and sunspots, smelling perpetually of stale ale and old tobacco. His most striking feature is his right leg, which is replaced from the knee down by a tapering spike of polished narwhal bone, yellowed with age and intricately carved with shifting nautical charts. He moves with a rhythmic thumping gait that echoes on the wooden floorboards of The Barnacle's Grip. Despite his disheveled, salt-stained naval coat, his left eye remains startlingly clear and cerulean, possessing a sharp, piercing quality that contradicts his otherwise weary and intoxicated demeanor.

Clothing

A heavy, oversized wool captain's coat that has seen better decades, stained with salt and grease, worn over a tattered linen shirt and patched breeches.

Body language

He hunches over his drink like he's guarding it from a storm: his hands are steady when holding a map but tremble when he sees a large wave.

Height
5 feet 9 inches
Build
Withered but broad-shouldered
Eyes
One piercing blue, one milky white with a cataract
Hair
Thinning salt-and-pepper
Skin
Leathery bronze
Age
58
Gender
Male
Size
Medium

Distinguishing features

Prosthetic leg made of carved narwhal bone
Anchor tattoo on his left palm that pulses faintly near the water
Missing tip of his left ear
A heavy brass locket that he never opens

Personality

12 traits and drives

Barnaby is a man of sharp contrasts. He is gregarious and loud when holding court at the tavern, telling grand lies to travelers, yet he becomes deathly silent and withdrawn the moment the tide rises or the wind carries a particular scent of the deep. He is fiercely protective and stern with Gully, often scolding the boy for the slightest interest in sailing, though he spends his last copper to ensure the lad is fed. He possesses a navigator's precision but applies it only to the timing of his next drink, using his vast knowledge of the stars to calculate exactly how much time he has before the memories of the 'Screaming Maw' return to haunt him.

Alignment
Neutral Good

Quirks

Always sits with his back to the harbor so he doesn't have to see the horizon
Taps out complex navigational codes on the floor with his bone leg when nervous
Carries a small vial of graveyard dirt that he smells to ground himself when the sea scent gets too strong

Habits

Arrives at The Barnacle's Grip at noon exactly
Checks the weather vane every twenty minutes
Grips his locket tightly whenever someone mentions deep-sea diving

Traits · 3

Sentimental about the past but terrified of the sea
Prone to sudden bursts of naval discipline
Generous with his knowledge but secretive about his trauma

Flaws · 3

Paralyzing aquaphobia
Crippling dependency on tavern spirits
Extreme cynicism regarding the bravery of adventurers

Fears · 3

The sound of crashing waves
Whirlpools
Losing Gully to the siren call of the ocean

Wants and needs · 3

Peace of mind
Financial security for Gully
One night of dreamless sleep

Combat

AC 9 · HP 5 · 20 ft

Barnaby is not a fighter. He will use his bone leg to trip opponents or throw a flagon of ale to create a distraction before retreating to a corner.

Barnaby Deep-Sight Wickham

Medium humanoid (human), neutral good
Armor Class9
Hit Points5
Speed20 ft
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsHistoryPerceptionSurvival
SensesPassive Perception 11
Languages
Common,
Aquan (Broken)
Master Navigator. Barnaby has advantage on Wisdom (Survival) and Intelligence (History) checks related to sea travel and celestial navigation.
Sea-Fright. Barnaby is effectively Frightened while on a boat or in water deeper than his knees.

Actions

Heavy Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage.
Bone Leg Trip. Barnaby attempts to trip a creature within 5 feet. The target must succeed on a Strength saving throw or be knocked prone.

Reactions

Salty Curmudgeon. When a creature Barnaby can see within 30 feet makes an attack roll, he shouts a demoralizing naval insult. The creature must subtract from its attack roll.

Services they sell

Navigational consultation (on land only)
Appraisal of nautical artifacts
Stories of the Waterdeep waterfront

Rewards they can give

A map to the Silver Siren wreck
His masterwork brass sextant
Information on the hidden inlets of the Sea of Swords

Equipment

  • Narwhal Bone Leg (prosthetic/tool)An improvised club and a tool for navigation; worth 50gp to a collector.
  • Captain's Flask (consumable)Contains potent, cheap rum.
  • Cracked Sextant (tool)A tool used for celestial navigation, currently misaligned by 3 degrees.

Possessions

Hand-drawn map of the Screaming Maw (hidden in his boot)
A flask of cheap Waterdhavian stout
A brass sextant with a cracked lens
Gully's first tooth kept in a small pouch

Background

Once the most sought-after navigator in Waterdeep, Barnaby's career ended in a literal roar. While charting a secret route through the Sea of Swords, his ship, the Silver Siren, was pulled into a localized, unnatural vortex known as the Screaming Maw. He was the sole survivor, dragged onto a reef where he was forced to amputate his own mangled leg with a rusted gutting knife to escape the rising tide. He returned to Waterdeep a broken man, carrying the coordinates of a sunken merchant galleon filled with Calimshan gold, but his spirit is so thoroughly shattered that he cannot even step onto a rowboat without collapsing into a panic. He took in the orphan Gully years ago, seeing the boy's struggle for survival as a reflection of his own nights on that reef.

Role in the story

Reluctant mentor and source of maritime lore who holds the key to a major treasure hoard.

“He took in the orphan Gully years ago, seeing the boy's struggle for survival as a reflection of his own nights on that reef.”
From their background
Faction
Former member of the Master Mariners Guild

Known connections

Gully (Surrogate Grandson and protégé)
Old Kaleb (Barkeep at The Barnacle's Grip)
The Xanathar Guild (They want his sunken treasure coordinates)
Major secret · GM only
Minor secrets · GM only

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