Barnaby Deep-Sight Wickham
Barnaby Deep-Sight Wickham
At the table
Voice
Deep and raspy, like grinding stones under water, with a thick Waterdhavian dock accent.
Barnaby speaks with a gravelly, seafaring lurch, peppered with archaic nautical terminology and frequent pauses to clear his throat of 'the salt'.
Speech patterns
How to play them
He will initially dismiss adventurers as 'soon-to-be fish food' but can be won over by showing genuine kindness to Gully or by buying him a round of 'the heavy stuff'.
Goal
To save enough coin to buy Gully an apprenticeship far inland, away from the Waterdeep docks.
Motivation
To ensure Gully never goes to sea and to live out his days without ever feeling the rock of a boat under his feet again.
Appearance
Barnaby is a man who looks like he was carved out of driftwood and left in the sun too long. His skin is a map of deep wrinkles and sunspots, smelling perpetually of stale ale and old tobacco. His most striking feature is his right leg, which is replaced from the knee down by a tapering spike of polished narwhal bone, yellowed with age and intricately carved with shifting nautical charts. He moves with a rhythmic thumping gait that echoes on the wooden floorboards of The Barnacle's Grip. Despite his disheveled, salt-stained naval coat, his left eye remains startlingly clear and cerulean, possessing a sharp, piercing quality that contradicts his otherwise weary and intoxicated demeanor.
Clothing
A heavy, oversized wool captain's coat that has seen better decades, stained with salt and grease, worn over a tattered linen shirt and patched breeches.
Body language
He hunches over his drink like he's guarding it from a storm: his hands are steady when holding a map but tremble when he sees a large wave.
- Height
- 5 feet 9 inches
- Build
- Withered but broad-shouldered
- Eyes
- One piercing blue, one milky white with a cataract
- Hair
- Thinning salt-and-pepper
- Skin
- Leathery bronze
- Age
- 58
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesBarnaby is a man of sharp contrasts. He is gregarious and loud when holding court at the tavern, telling grand lies to travelers, yet he becomes deathly silent and withdrawn the moment the tide rises or the wind carries a particular scent of the deep. He is fiercely protective and stern with Gully, often scolding the boy for the slightest interest in sailing, though he spends his last copper to ensure the lad is fed. He possesses a navigator's precision but applies it only to the timing of his next drink, using his vast knowledge of the stars to calculate exactly how much time he has before the memories of the 'Screaming Maw' return to haunt him.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 9 · HP 5 · 20 ftBarnaby is not a fighter. He will use his bone leg to trip opponents or throw a flagon of ale to create a distraction before retreating to a corner.
Barnaby Deep-Sight Wickham
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Narwhal Bone Leg (prosthetic/tool)An improvised club and a tool for navigation; worth 50gp to a collector.
- Captain's Flask (consumable)Contains potent, cheap rum.
- Cracked Sextant (tool)A tool used for celestial navigation, currently misaligned by 3 degrees.
Possessions
Background
Once the most sought-after navigator in Waterdeep, Barnaby's career ended in a literal roar. While charting a secret route through the Sea of Swords, his ship, the Silver Siren, was pulled into a localized, unnatural vortex known as the Screaming Maw. He was the sole survivor, dragged onto a reef where he was forced to amputate his own mangled leg with a rusted gutting knife to escape the rising tide. He returned to Waterdeep a broken man, carrying the coordinates of a sunken merchant galleon filled with Calimshan gold, but his spirit is so thoroughly shattered that he cannot even step onto a rowboat without collapsing into a panic. He took in the orphan Gully years ago, seeing the boy's struggle for survival as a reflection of his own nights on that reef.
Role in the story
Reluctant mentor and source of maritime lore who holds the key to a major treasure hoard.
“He took in the orphan Gully years ago, seeing the boy's struggle for survival as a reflection of his own nights on that reef.”
- Faction
- Former member of the Master Mariners Guild
Known connections
Media
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