Tribunal’s Shadow Agents
Crisis response, urban pursuit, investigation, and faction conspiracy
Tribunal’s Shadow Agents
Lvl 124 to 6 characters3 to 5 sessions, approximately 12 to 18 hours of play depending on investigation depth and whether the party pursues every fleeing agent.· Medium to hard for a level 12 party, with the greatest challenge coming from divided objectives, urban pursuit, environmental hazards, and the final confrontation’s political consequences.
“Three sacred Sigils. One midnight betrayal. A city’s leyline heart beats beneath the Tribunal’s hand.”
— Hook · Crisis response, urban pursuit, investigation, and faction conspiracy
Crisis response, urban pursuit, investigation, and faction conspiracy
D&D 5E using the campaign’s established 2024 rules framework and referenced creature or NPC statistics.
Medium to hard for a level 12 party, with the greatest challenge coming from divided objectives, urban pursuit, environmental hazards, and the final confrontation’s political consequences.
Lvl 12
4 to 6 characters
3 to 5 sessions, approximately 12 to 18 hours of play depending on investigation depth and whether the party pursues every fleeing agent.
4 NPCs
4 encounters
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