Hollmen
Hollmen is a brutal cluster of timber shacks built atop ancient, heat-radiating basalt slabs. The settlement is organized in concentric circles around the central watchtower. Most structures are half-sunken into the permafrost to preserve warmth, while the perimeter is defined by the massive Wall of Bells. This defensive line consists of heavy iron chimes that vibrate continuously, casting a permanent, low-frequency hum that vibrates in the teeth of every resident.
Hollmen
- Population
- 240
- Rule
- Elder Elowen Vane
- Wealth
- Struggling
- Defence
- High
Overview
Hollmen is a brutal cluster of timber shacks built atop ancient, heat-radiating basalt slabs. The settlement is organized in concentric circles around the central watchtower. Most structures are half-sunken into the permafrost to preserve warmth, while the perimeter is defined by the massive Wall of Bells. This defensive line consists of heavy iron chimes that vibrate continuously, casting a permanent, low-frequency hum that vibrates in the teeth of every resident.
Atmosphere
Tense and rhythmic, dominated by the constant metallic hum of the bells.
Culture
The Lord of the Hearth, The Order of Perpetual Sound
Human, Dwarf, Half-Orc
Economy
Obsidian Mining, Monster Scavenging, Black-Ice Brewing
Vitreous Obsidian, Cold-Resistant Pelts
Grain, Lamp Oil, Medicinal Herbs
Geography
Ways in and out
Places to see
- The Glass-PitsThe open-air mines where obsidian is chipped away. It is the most dangerous place to work due to falling ash.
- The Altar of EchoesAn ancient stone slab outside the walls where the Iron Picket leaves 'offerings' to keep the beast distracted.
Power
2 factionsGovernment
Laws
Trouble
- The Ringer ShortageThe bells require a specific lifeforce frequency to function. Volunteers have stopped coming forward because they never seem to recover their vitality.Involves
Elder Elowen Vane, Barnaby Gale
Factions
- The Iron PicketMilitaryA grim group of veterans who believe that any individual life is worth less than the safety of the wall.GoalsMaintain order and enforce the sacrificial lottery to keep the bells ringing.Allies
The Settlement Council
RivalsThe Deep Seekers
- The Deep SeekersExplorersScavengers and scholars who believe the bells are a primitive solution to a sophisticated problem.GoalsInvestigate the ruins beneath the frost to find a way to kill the beast or control it.Allies
Griegory Sands
RivalsThe Iron Picket
Defences
The Wall of Bells, Black Stone Basements, Observation Balloons
Law and order
People and places
7 entriesSettlement ElderElowen Vane Human Female
A tall woman with silver hair pulled into a tight bun. She always wears a thick, oil-stained bearskin cloak.
Bell-MasterBarnaby Gale Dwarf Male
A stout man covered in soot with a missing left ear. He carries a tuning fork at all times.
ApothecarySilas Thorne Human Male
A thin man with stained fingers and spectacles that reflect the firelight oddly. He smells of sulfur.
TrapperMaryn Fletcher Human Female
A woman with a scarred face and gear wrapped in dirty white fur for camouflaging in the snow.
General StoreKroll’s Cuttings Kept by Martha Kroll
A cramped basement shop lit by glowing blue moss. The shelves are packed with recycled gear from failed expeditions.
TavernThe Frost-Bitten Flask Kept by Griegory Sands
A noisy, smoke-filled hall built around a large central hearth made of black stone.
Defensive StructureThe Weeping Watchtower Run by Barnaby Gale
A massive pillar of black stone topped with wood. It houses the three primary resonance bells.
Events
Lately
- The Southern Sled-Run CollapseSupplies from the capital are cut off for at least a month, worsening the current food shortage.
Calendar
- Mid-WinterThe Feast of the First FlameA night of heavy drinking and singing to celebrate the discovery of the geothermal vents.The twist · GM only
History
Founded three years ago by Elowen Vane, the settlement was intended to be a mining camp for rare obsidian. The discovery of the Great Beast in the surrounding wastes nearly ended the project until the ancient black stone foundations were uncovered. These ruins seemed to repulse the creature, leading the settlers to integrate the old stone with their new walls, though the cost of this safety remains a heavy burden.
- The FoundingThe Discovery of the MawElowen Vane found a natural vent of geothermal heat and claimed the land for her trade company.
- The First WinterThe Ringer's ScourgeThe first defensive bells were cast after the monster destroyed the northern gate and killed forty settlers.
- The PresentThe Silent TollTwo weeks ago, the main bell stopped vibrating, and three workers disappeared from the night shift without explanation.
Secrets
1 secret · 3 rumours- Secret 1 · GM only
Rumours
Plot hooks
2- 1The Silent BellThe northern bell has stopped vibrating entirely. Elder Vane hires the party to find the missing component.
Mystery · Starts with Elder Elowen Vane · Reward: A map of the Southern Pass and 200 gold pieces.
- 2A Brother’s GhostMaryn Fletcher believes her brother is still alive somewhere in the ruins and asks for help sneaking past the guards.
Infiltration · Starts with Maryn Fletcher · Reward: Access to her private stash of masterwork arrows.
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