Blackwater Basin
Blackwater Basin is built into the side of a massive volcanic shelf. The wealthy live in the High Spires where the air is thinner and cleaner, while the poor inhabit The Bilge, a series of ramshackle docks and shanties built directly onto the water-level stilts. Everything is vertical here. Getting from the Shanty Docks to the administration district requires a treacherous climb up mossy stone stairs or an expensive lift ride.
Blackwater Basin
- Population
- 12,000
- Rule
- Port Master Silas Vane
- Wealth
- Disparate
- Defence
- High
Overview
Blackwater Basin is built into the side of a massive volcanic shelf. The wealthy live in the High Spires where the air is thinner and cleaner, while the poor inhabit The Bilge, a series of ramshackle docks and shanties built directly onto the water-level stilts. Everything is vertical here. Getting from the Shanty Docks to the administration district requires a treacherous climb up mossy stone stairs or an expensive lift ride.
Atmosphere
The air is heavy with the smell of sulfur and brine while the city groans on massive wooden stilts. At night, the only safety comes from the eerie green glow of the streetlamps, casting long, distorted shadows across the Shanty Docks. Constant rhythmic creaking of timber mingles with the roar of the Great Sluice, creating a sense of perpetual mechanical unease.
Culture
The Order of the Deep, The Guild of Eternal Light
Humans, Dwarves, Half-Orcs
Economy
Sulfur Mining, Deep-Water Fishing, Alchemical Refining
Refined Sulfur, Salted Kraken Meat, Basalt Stone
Timber, Grain, Fresh Water
Geography
Ways in and out
Places to see
- The Shanty DocksA sprawling network of floating platforms and hanging tents where the poorest citizens live among the discarded waste of the upper city.
- The Sulfur VentsDeep tunnels carved into the volcanic rock where the air is toxic but the gems and minerals found within are worth a fortune.
Power
2 factionsGovernment
Laws
Trouble
- The Guild MonopolyThe Lamp-Lighter's Guild has seized control of the fuel supply, effectively holding the city council hostage by threatening to let the streetlights go dark.Involves
Silas Vane, Elara Thorne
Factions
- The Lamp-Lighter's GuildMonopoly/IndustrialAn alchemical guild that claims their bioluminescent lamps are the only thing keeping the trench monsters from attacking. They are the true rulers of Blackwater Basin.GoalsTo maintain absolute control over the city's lighting and leverage that power for political dominance.Allies
The Basin Watch
RivalsThe Bilge Rats
- The Bilge RatsRebel/SmugglerA loose collective of dockworkers and smugglers who believe the people are being extorted by the Guild's manufactured fear.GoalsTo break the Guild's monopoly and expose the truth about the light fuel source.Allies
Kella Stone
RivalsThe Lamp-Lighter's Guild
Defences
- The Great Sluice Barrier
- Bioluminescent Deterrent Fields
Law and order
People and places
6 entriesPort MasterSilas Vane Human Male
A man with salt-crusted boots and a heavy velvet coat that smells of old smoke and cheap gin.
High Overseer of the Lamp-LightersElara Thorne Half-Elf Female
She wears robes of shimmering silk that never seem to pick up the local soot or grime.
Docks ForemanBram the Dredger Dwarf Male
His skin is permanently stained gray from basalt dust and he is missing three fingers on his left hand.
Blacksmith and Nautical ShopThe Iron Anchor Repairs Kept by Kella Stone
A cluttered shop hanging precariously over the water. The heat from the forge is the only warmth to be found in the lower docks, making it a popular meeting spot.
TavernThe Millstone Inn Kept by Old Barnaby
A dark, cramped tavern located inside a hollowed-out section of the basalt cliff. The walls weep moisture and the furniture is bolted to the floor to prevent it from shifting during high tides.
Government BuildingThe Great Sluice Office Run by Harlow Webb
A stone tower that houses the massive mechanisms controlling the harbor gates. It is the most fortified building in the city, standing guard over the only entrance to the Basin.
Events
Lately
- A streetlamp in The Bilge exploded.A whole dock section was left in darkness for three hours, and several citizens vanished before the Watch arrived.
- The price of Light-Passes doubled.The lower districts are on the verge of a riot, and the Bilge Rats are gaining more recruits by the day.
Calendar
- Mid-SummerThe Festival of the Low TideA day when the ocean recedes enough to reveal the true height of the stilts. People celebrate with races and repairs.The twist · GM only
History
The Basin began as a small sulfur mining camp but exploded into a major trade hub when the Deep-Water Trench was discovered. Its survival has always been precarious, relying on specialized alchemy to keep the sea monsters of the trench at bay. While the official records claim the city was founded by merchant princes, it was actually established by exiled alchemists looking for a place to conduct dangerous experiments.
- The FoundingThe Stilting of the BilgeWhen the high tides rose thirty feet in a single night, the lower city was rebuilt on massive Ironwood stilts that still stand today.
- The Middle YearsThe Great Sluice JamA massive sea creature became lodged in the Sluice, halting trade for a month and nearly starving the lower districts.
- Recent HistoryThe Green Light DecreeThe Lamp-Lighter's Guild took official control over all nocturnal illumination, claiming their unique fuel was the only thing preventing kraken attacks.
Secrets
1 secret · 3 rumours- Secret 1 · GM only
Rumours
Plot hooks
2- 1A Dimming HopeBram the Dredger claims a crate of high-grade fuel was stolen during a midnight shift and replaced with colored water. He needs it found before the next lamp-lighting or the Watch will hang him for negligence.
Sabotage/Investigation · Starts with Bram the Dredger · Reward: A map of the secret tunnels leading from The Bilge to the High Spires.
- 2The Silent SpiresSilas Vane hires the party to discreetly deliver a package to a contact in the High Spires. The complication is that the contact is already dead and the package is actually a sample of the raw kraken blood intended for a rival alchemist.
Rescue/Stealth · Starts with Silas Vane · Reward: 500 Gold Pieces and a permanent residence permit in the mid-level districts.
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