The Three-Story Rat Hole
Est. 2026 • Ratfolk Commoner shopkeeper
The Three-Story Rat Hole
The shop is called The Three-Story Rat Hole, although it is only about one and a half stories tall. Three completely separate buildings have collapsed into one ...
Shopkeeper
Pindle Squeakwhistle, a Ratfolk Commoner shopkeeper (Lvl 3)
Keeper's Species
Ratfolk
Shop Inventory
(17)A normal club, repaired with mismatched nails and wrapped in old cheesecloth.
A secondhand shortbow with three different kinds of string and a squeaky grip.
A cheap dagger recovered from an estate sale, sharpened by someone who clearly disliked symmetry.
A patched leather coat that smells faintly of attic dust and pepper.
A warped wooden shield made from a door panel, reinforced with soup-pot lids.
A red glass vial with a cork held in place by a tiny knitted cap.
A cloudy bottle labeled in several languages, none of them spelled correctly.
A lopsided backpack with thirteen pockets, eleven of which are sewn shut.
A coil of ordinary hemp rope bundled with a tag reading: 'Probably Strong Enough.'
A bundle of torches tied together with red yarn and an obsolete store receipt.
A dented tinderbox decorated with a portrait of a rat wearing a crown.
A sturdy crowbar with a tag that says 'Not a Cooking Utensil.'
A palm-sized bundle of enchanted canvas that unfolds into a surprisingly respectable groundsheet.
A little brass disk with rat ears, designed to warn travelers about unwanted visitors.
A floppy felt cap with a stitched cheese wedge and an absurdly formal feather.
A small canvas pouch advertised as an adventurer's emergency miscellany kit.
Crunchy baked pellets sold in paper cones and marketed as 'portable courage.'
Lootable Stash
(6)Where The Take Sits
Security Check
On Failure
Estimated haul
170 gp
Pindle's Sales Pouch
Brass Reading Spectacles
The Noble's Kitchen Crate
The Extremely Honest Ledger
Portrait of Old Crumbtail
The Button-Tray Moonstone
Pindle Squeakwhistle
Shop Atmosphere
“The shop is called The Three-Story Rat Hole, although it is only about one and a half stories tall. Three completely separate buildings have collapsed into one another: a former bakery leans into an abandoned tailor's shop, which has folded sideways into an old watchman's cottage. Their roofs overlap like badly stacked cards, their staircases lead into closets, and rainwater travels through the ceiling in a route Pindle proudly calls the 'indoor river.' Every room is crowded with crooked shelves, hanging baskets, dangling signs, and towers of cheap goods that sway whenever someone sneezes. The proprietor is Pindle Squeakwhistle, a cheerful ratfolk commoner with a green waistcoat, enormous spectacles, and a tail wrapped in colorful ribbons. Pindle buys abandoned household goods, failed inventions, adventuring leftovers, and anything described as 'probably still useful.' He keeps meticulous records in a ledger that is only legible when held upside down. His sales patter is fast, theatrical, and deeply untrustworthy in the harmless way of a carnival barker. He refers to every customer as 'valued surface-dweller' and insists that all purchases come with a free emergency button. The shop's staff consists of Pindle, three messenger rats, and two unusually well-trained giant rats that sleep in a basket labeled 'Do Not Put Rats Here.' The messenger rats carry price tags around the store and occasionally switch them. The giant rats are friendly unless someone touches Pindle's spectacles, the royal tinderbox, or the portrait of Old Crumbtail. A successful DC 10 Wisdom (Perception) check notices that many shelves are braced with furniture from the other two buildings. A hard shove, thunderous spell, or failed attempt to climb the stacked merchandise may cause a harmless but noisy collapse, creating difficult terrain in a 10-foot square until cleared.”
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