The Blue Wave Provisioner - AI-generated fantasy Shop

The Blue Wave Provisioner

Est. 2026 Human Expert Merchant

The Blue Wave Provisioner

The shop smells of salt, lamp oil, dried fish, and cinnamon. Every item is marked with a tiny blue wave symbol so the owner can identify stolen goods. A fat gra...

MA

Shopkeeper

Marra Vell, a Human Expert Merchant (Lvl 10)

Keeper's Species

Human

2 Weapons8 Misc1 Potions1 ArmorEst. 16 gp

Shop Inventory

(12)
Weapons2

A practical knife sold to sailors, fishers, and travelers. It is useful for cutting rope, preparing food, and defending oneself in an emergency.

A common dockside cudgel, equally useful for breaking crates and discouraging thieves.

Miscellaneous8

A compact ration bundle designed to survive damp sea air and long voyages.

Provides mundane food for one Medium creature for one day when prepared with water or heat.

A reinforced waterskin favored by sailors who cannot rely on fresh water at sea.

The waxed stitching keeps the container serviceable during ordinary rain and spray.

Tallow candles sealed against dampness, useful in cabins, cellars, and storm-battered watch posts.

The candles burn normally even after brief exposure to seawater, provided they are dried first.

Reliable rope for climbing cliffs, securing cargo, tying boats, and crossing rigging.

The rope remains flexible in wet weather and resists ordinary mildew.

Fish oil refined for steady burning. It smells strongly, but local sailors insist the odor keeps away worse things.

Each use supplies fuel for approximately 6 hours of normal lantern light.

A practical fire-starting kit assembled for wet coastal conditions.

The contents remain usable after brief immersion if the satchel is closed properly.

A local remedy for chafing, minor cuts, and rope burns. It is not magical, but it is popular among deckhands.

Applied to a wound, it grants a +1 circumstance bonus to the next Recovery check made to treat that wound within 1 hour.

Used by dockworkers, harbor guards, and ship crews to signal warnings or summon help.

Produces a sharp tone audible over ordinary harbor noise at a distance of roughly 500 feet.
Potions1

A modest restorative draught sold for sailors who cannot afford stronger magic. The flavor is unpleasantly salty.

Heal 1 HPDrinking the potion restores Hit Points. It is a standard minor healing potion prepared according to local alchemical practice.
Armor1

A durable coat cut to keep a traveler dry without restricting movement on deck or along rocky shorelines.

AC +1The wearer gains a +1 item bonus to saves against severe weather and exposure caused by rain, wind, or sea spray.

Lootable Stash

(6)

Where The Take Sits

The shop occupies a narrow two-story building near the harbor. Sale goods fill the public floor, while the most valuable supplies and records are kept in a locked rear office and a damp cellar beneath the storeroom. The cashbox is hidden under the counter, and the shopkeeper sleeps upstairs with a clear view of the front door through a speaking tube connected to the bell system.
1 Money2 Personal Item2 Valuable1 Records

Security Check

Thievery
DC 25

On Failure

A failed theft attempt triggers a string of brass bells beneath the counter and alerts the shopkeeper, who keeps a loaded hand crossbow beneath the register. If the intruders flee, the owner releases a trained gull carrying a red-dyed message ribbon to the nearby harbor watch. If they remain, the shopkeeper loudly identifies them and attempts to delay them until help arrives.

Estimated haul

137.04 gp

MoneyLoot target #1

Harbor-Day Cashbox

18 gp, 7 sp, and 34 cp
Locked beneath the main counter, concealed behind stacked sacks of flour
A heavy iron-bound till containing the day's small transactions, mostly copper and silver with a few gold pieces from adventurers buying supplies.
Personal ItemLoot target #2

Brass Tide Locket

10 gp to a collector, though its sentimental value to the owner is much higher
Inside a folded oilskin coat hanging in the cramped office
A weathered brass locket containing a miniature portrait of the shopkeeper's late spouse and a pinch of gray beach sand.
ValuableLoot target #3

Silver Mariner's Compass

35 gp
Displayed in a locked glass cabinet behind the counter
A salt-stained silver compass with a blue glass face. It is not magical, but it was made by a respected Absalom instrument-maker and remains accurate near the coast.
RecordsLoot target #4

Salt Ledger and Harbor Accounts

25 gp to a rival merchant, smuggler, or investigator
Hidden beneath a false bottom in the office desk
A ledger listing bulk food orders, harbor merchants, overdue debts, and several coded notes about which ships regularly carry rare cargo.
ValuableLoot target #5

Northern Amber Pieces

45 gp for the set
Buried beneath dried beans in the rear storeroom
A sealed ceramic jar containing three pieces of polished amber gathered from a dangerous stretch of northern beach. One piece contains a preserved insect.
Personal ItemLoot target #6

Shopkeeper's Master Key Ring

3 gp as metal, but highly useful for bypassing the shop's locks
Usually worn on a chain beneath the shopkeeper's vest; when unattended, it hangs beside the office door
A ring of fourteen iron keys, including keys to the storeroom, office, cellar, rear loading door, and exterior shutters.
MA

Marra Vell

HumanExpert MerchantLvl 10

Shop Atmosphere

The shop smells of salt, lamp oil, dried fish, and cinnamon. Every item is marked with a tiny blue wave symbol so the owner can identify stolen goods. A fat gray gull named Admiral is allowed to roam the store and has been trained to scream whenever anyone opens a locked door. The owner refuses to sell more than one healing potion to the same customer unless they explain exactly where they are going. During heavy rain, the shopkeeper places bowls beneath leaks and offers customers a discount if they help move them.
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