The Red Anvil Armory
Est. 2026 • Human Fighter
The Red Anvil Armory
The armory is called The Red Anvil and occupies a reinforced stone storefront beneath a soot-darkened guildhall. Its front room smells of hot iron, leather, lam...
Shopkeeper
Mara Veld, a Human Fighter (Lvl 7)
Keeper's Species
Human
Shop Inventory
(17)A balanced dagger with a plain hilt, sold as a backup weapon, tool, or concealed sidearm.
A dependable longsword with a serviceable steel blade and leather-wrapped grip.
A well-balanced shortsword favored by scouts, duelists, and travelers who need a compact weapon.
A sturdy heavy crossbow with a steel prod and reinforced stock.
A compact shortbow made from seasoned ash, suitable for dungeon expeditions and patrol work.
A custom shortsword with a hidden rune mechanism. Its forceful strike is useful for breaking formations or creating space.
Twenty well-fletched arrows or bolts, available in either configuration.
A field kit for maintaining weapons, armor, shields, and mundane adventuring gear.
Thick black oil blended with wax and powdered charcoal. It keeps hinges quiet and slows rust.
A custom battlefield poison sealed in waxed ampoules. The armorer sells it only to licensed adventurers and veteran soldiers.
A custom silver-gray oil containing powdered meteoric iron, used when ordinary steel cannot harm a supernatural foe.
A practical leather cuirass with boiled-leather plates protecting the shoulders and ribs.
A shirt of interlocking metal rings worn over a padded coat.
A complete suit of fitted plate armor assembled from salvaged and newly forged pieces. Custom fitting costs an additional 50 gp and takes three days.
A round wooden shield faced with iron and painted with the armory's red anvil mark.
A sturdy helmet sized and padded for immediate use, with a hinged nose guard.
A canonical healing potion purchased from a neighboring alchemist and kept behind the counter for injured customers.
Lootable Stash
(5)Where The Take Sits
Security Check
On Failure
Estimated haul
724.57 gp
Daily Till
Mara Veld's Brass Locket
Masterwork Garnet
Commission Ledger
Merchant Letters of Credit
Mara Veld
Shop Atmosphere
“The armory is called The Red Anvil and occupies a reinforced stone storefront beneath a soot-darkened guildhall. Its front room smells of hot iron, leather, lamp oil, and sharp whetstone dust. Weapons hang in orderly ranks along the walls, while armor stands are arranged by size and use rather than price. A narrow passage leads to a forge room where blue-white coals burn beneath a chimney fitted with copper vents. Every customer is asked to strike a test plate with any weapon they purchase, partly to demonstrate balance and partly to discourage thieves. The shopkeeper, Mara Veld, is a broad-shouldered human woman in her late fifties with iron-gray braids, burn scars across one forearm, and a missing tip to her left index finger. She is a level 7 fighter and former city quartermaster who treats equipment as a soldier treats a comrade: maintain it, know its limits, and never trust a flashy finish. Mara is blunt but fair, offers a 10 percent discount to recognized guild members and veterans, and refuses to sell poison or unusually destructive weapons to anyone who cannot explain their intended use. Her two assistants, Pell and Orin, are veteran smiths who sleep in a loft above the forge and are trained to respond to the concealed alarm bell. The armory accepts gold, silver, and trade bars, but does not accept electrum unless the customer is willing to wait while Mara verifies its weight and purity.”
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