The Tempered Oath - AI-generated fantasy Shop

The Tempered Oath

Est. 2026 Human Battle Smith and Master Armorer

The Tempered Oath

The shop is called The Tempered Oath. It occupies a converted guardhouse built into a city wall, with the old arrow slits still visible above the showroom windo...

BR

Shopkeeper

Braska Vell, a Human Battle Smith and Master Armorer (Lvl 7)

Keeper's Species

Human

8 Weapons3 Armor5 Misc1 MiscEst. 2.4k gp

Shop Inventory

(17)
Weapons8

A dependable martial weapon with a broad, leaf-shaped blade and a well-balanced ash haft.

A matched pair of narrow fighting knives, each fitted with a dark leather grip.

A sturdy light crossbow with a horn-reinforced stock and twenty quarrels.

A polished shortbow made from seasoned yew, sold with twenty arrows.

A balanced throwing hammer with a square iron head and a ringed grip.

A practical military weapon with a slightly curved blade designed for both cutting and hooking.

A finely balanced longsword with a dull silver fuller and a pommel shaped like a closed eye. Its magic favors patience and correction rather than raw force.

Atk Once per long rest, when you miss with an attack, you may reroll the attack roll. You must use the new roll.

A broad glaive forged from dark iron, its blade etched with lines that resemble windblown grass.

Once per long rest, when you hit a creature that has moved at least 10 feet toward you this turn, the target must succeed on a Strength saving throw or be knocked prone.
Armor3

A complete suit of overlapping steel plates, adjusted to fit a typical adventurer.

AC +16

A reinforced breastplate and shoulder guard over a flexible coat of riveted leather.

AC +16

A round iron shield bearing the faded mark of a caravan guard company.

AC +2
Miscellaneous5

A thumb-sized iron charm stamped with a protective rune. The custom ward is practical rather than elegant, designed for adventurers who expect one dangerous ambush.

As an action, strike the rune with a weapon to activate it. Choose acid, cold, fire, lightning, or thunder damage when crafted. The ward functions once per day for its bearer and ends early if the bearer becomes incapacitated.

A compact field-maintenance kit for keeping weapons sharp and armor serviceable during travel.

A flask of thin, sharp-smelling oil used to protect blades and bowstrings on long journeys.

The coated weapon or ammunition ignores disadvantage caused by mundane rust, grime, or poor weather for 8 hours.

Straight-grained replacement ammunition, fletched in the shop's red-and-black colors.

A basic smithing set suitable for camp repairs, though not for forging armor or weapons from raw metal.

Miscellaneous1

Routine sharpening, dent removal, rivet replacement, bowstring replacement, and minor armor repair.

Lootable Stash

(6)

Where The Take Sits

The shop's valuables are divided between the front showroom, the locked materials cabinet near the forge, and a cramped office behind the rear workroom. Most high-value weapons carry maker's marks, while the cashbox and ledger are better hidden than the merchandise.
1 Money2 Personal Item1 Valuable1 Records1 Raw Material

Security Check

Dexterity (Thieves' Tools), with Wisdom (Perception) to locate the bell wire and Intelligence (Investigation) to find the office's false-bottom drawer
DC 16

On Failure

A failed theft attempt triggers a concealed bell wire beneath the front counter. Braska Vell, the shopkeeper, retreats behind the locked forge gate while her apprentice blocks the street-facing door and shouts for the city watch. If the party fails by 5 or more, Braska also releases the shop's trained mastiff, Coal, from the rear workroom. The watch arrives in minutes, and the shopkeeper can identify stolen goods by the numbered maker's marks stamped into every valuable item.

Estimated haul

380.83 gp

MoneyLoot target #1

Iron Cashbox

86 gp, 41 sp, and 73 cp
Locked beneath the front counter, hidden behind a stack of shield blanks
A heavy iron cashbox containing the day's ordinary sales, repair deposits, and a small emergency reserve.
Personal ItemLoot target #2

Braska's Brass Locket

5 gp to a fence, priceless to Braska
On a nail inside the private office behind the inventory ledger
A brass locket containing a faded portrait of Braska's late partner and a tiny scrap of blue cloth. It has strong sentimental value but little resale value.
ValuableLoot target #3

Unclaimed Silvered Daggers

150 gp
In a locked display drawer beneath the back showroom cabinet
A matched pair of silvered daggers commissioned by a minor noble, awaiting final payment. Their blades bear the noble family's crest and can be traced if sold openly.
RecordsLoot target #4

Contract and Debt Ledger

50 gp to an interested buyer, considerably more as leverage
Inside a false-bottom drawer in the office writing desk
The shop's debt ledger lists customers, outstanding balances, military contracts, and the names of several local adventuring companies. It could be valuable to a creditor, rival smith, or criminal organization.
Raw MaterialLoot target #5

Cold Iron Bar

75 gp
In the locked materials cabinet beside the quenching trough
A wrapped bar of cold iron reserved for a special commission. It is too small for a full weapon but valuable to an enchanter or specialist smith.
Personal ItemLoot target #6

Master Key Ring

10 gp as scrap and keys, far more for practical use
Hanging from Braska's belt or resting on the anvil when she is working
A ring of twelve labeled keys, including keys to the office, display cases, materials cabinet, and rear delivery door. Taking it makes later theft easier but risks alerting Braska immediately if noticed.
BR

Braska Vell

HumanBattle Smith and Master ArmorerLvl 7

Shop Atmosphere

The shop is called The Tempered Oath. It occupies a converted guardhouse built into a city wall, with the old arrow slits still visible above the showroom windows. The air inside smells of coal smoke, hot metal, leather, and rosemary oil used to keep rust from the display weapons. Finished arms hang from timber racks beneath painted shields, while half-completed commissions rest on padded hooks marked with customer names and promised dates. A narrow iron footbridge crosses the quenching trough, forcing visitors to walk single file through the busiest part of the forge. Braska Vell is a broad-shouldered, scarred human woman in her late forties with iron-gray hair braided around copper wire. She speaks plainly, distrusts anyone who cannot name the difference between an edge and a point, and offers a discount to customers who help with a practical shop task. Her apprentice, Nilo, is a nervous half-elf who records every sale in meticulous shorthand. Coal, a black mastiff with a white blaze on its chest, sleeps beneath the counter and wakes at the sound of unfamiliar metal being drawn. Braska tests serious buyers by asking what weapon they already use, why it suits them, and what failed the last time they relied on it. She refuses to sell a dangerous weapon to someone who treats it as a costume accessory, but she has a soft spot for traveling adventurers who return with honest battle damage and useful stories.
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