The Meridian War
Stakes Whoever controls the twelve breath gates can reshape harvests, weather, roads, and the boundary between life and death.
World Atlas·Sphere·A living world is running out of breath.
Imperial breadbasket and political pressure point. · Terraced river valley
Hook
A prosperous grain basin suffers sudden winter whenever its magistrate lies in public.
Jade Meridian is a world whose twelve great qi meridians run through mountains, rivers, and cities like the veins of a living body. Each meridian has a breath gate where disciplined martial practice can influence weather, spirits, harvests, and even the shape of roads. The old empire is weakening, rival schools are arming their students, and every ambitious lord must decide whether to heal the world, exploit it, or let it finally stop breathing.
Themes
Form · Sphere
Jade Meridian is a true spherical planet of broad oceans, mountain arcs, and twelve qi meridians that circle the globe like subtle veins.
Traversal
Travel follows roads, rivers, sea lanes, mountain passes, and qi currents that skilled practitioners can ride through breath control or martial forms.

Sphere

Magic
Mythic

Technology
Medieval

Death & Souls
First Age
The Breathing World
Second Age
The Hundred Schools
Third Age
The Broken Seal
The Meridian War
Whoever controls the twelve breath gates can reshape harvests, weather, roads, and the boundary between life and death.
The Empty Throne
The empire may fracture into competing states while ancient martial schools decide whether to restore central rule or end it forever.
Restore the empire by placing every breath gate under one disciplined administration.
Protect local traditions and keep the breath gates out of imperial hands.
Profit from the collapse by seizing river crossings, mines, and spirit-touched relics.
Complete a forbidden ritual that will stop the planet's breathing and freeze the age in perfect stillness.
Stakes Whoever controls the twelve breath gates can reshape harvests, weather, roads, and the boundary between life and death.
Stakes The empire may fracture into competing states while ancient martial schools decide whether to restore central rule or end it forever.
The sages learned that the planet itself breathes qi through twelve great meridians, and founded settlements around the places where its pulse reaches the surface.
Martial clans, monasteries, river leagues, and imperial courts developed rival disciplines for guiding qi, turning philosophy into practical power.
A failed attempt to bind the twelve meridians caused earthquakes, spirit storms, and the rise of warlords who now seek control of the world's living pulse.
A breath gate has begun pulsing backward, causing the dead to return with memories of a war no living person remembers.
A famous sword school offers peace between rival clans, but its initiation ceremony secretly drains qi from an entire valley.
A provincial governor hires the party to escort a missing imperial seal before three martial schools discover it can command any breath gate.
A red qi storm has revealed a road across the sea that appears only during moonless nights.
The world is the body of a dead celestial dragon.
Discovery · Monks at several distant temples repeat the same breathing exercise in their sleep.
Impact · The twelve meridians are not natural features but the scars of a slain celestial dragon, and its heart still beats beneath the world.
A lost thirteenth breath gate exists beneath the central sea.
Discovery · Old imperial maps show twelve breath gates, but the oldest maps mark a thirteenth.
Impact · The hidden thirteenth gate can either heal the planet or awaken the dragon beneath it.
The cult serves a death spirit rather than a mortal master.
Discovery · Some revenants remember dying twice and describe the same silent figure waiting in the Quiet Country.
Impact · The Still Hand cult is guided by an exiled death spirit that wants to make all souls permanent and motionless.