The Weight War
Stakes Control of anchor engines could reunite the shards, strand them permanently, or send whole communities falling into the clouded depths.
World Atlas·Shattered·The world broke, but the machines that hold it together still need workers.
Political and manufacturing center · Cold industrial highlands
Hook
A rail city runs on a failing anchor engine while workers vanish inside its sealed maintenance tunnels.
The Broken Marches are the scattered remains of a planet split by its own industry. Twelve major shards carry towns, forests, mines, and fragments of drowned cities through a sky of permanent dust. Every community depends on anchors, fuel, and dangerous trade across the rifts. Old governments are gone, but their factories, uniforms, debts, and rival claims remain, giving survivors practical reasons to fight over a world that may still be repairable.
Themes
Form · Shattered
The world is a broken planet divided into immense floating shards, each holding fragments of its former surface and moving through a shared sky.
Traversal
People cross the rifts by rail bridges, suspension cables, steam airships, cranes, and carefully timed jumps between drifting landmasses.

Shattered

Magic
None

Technology
Industrial

Death & Souls
Before
The Whole Earth
Ruin
The Break
After
The Hanging Years
The Weight War
Control of anchor engines could reunite the shards, strand them permanently, or send whole communities falling into the clouded depths.
The Coalwater Dispute
Three powers contest the last dependable fuel fields and the water routes that keep the floating settlements alive.
Keep the shards stable, monopolize anchor engines, and restore a single central authority under its industrial council.
Control airship commerce, salvage old technology, and keep every shard divided enough to preserve their independence.
Destroy the anchor engines and lead survivors toward a simpler life on the stable highlands.
Recover the original drilling plans and prove that the Break can be reversed before the remaining shards lose their orbit.
Stakes Control of anchor engines could reunite the shards, strand them permanently, or send whole communities falling into the clouded depths.
Stakes Three powers contest the last dependable fuel fields and the water routes that keep the floating settlements alive.
The planet was joined beneath one weather system, and industrial cities drew power from deep heat, coal, and wind.
A chain of industrial drilling disasters cracked the planet into floating shards, killing millions and scattering seas, railways, and nations.
Survivors built cable towns, foundries, and airship routes while rival powers fought over stable shards and the machines that keep them aloft.
A survey train discovers a working anchor engine beneath a collapsed city, but its activation would pull two inhabited shards into collision.
A passenger airship vanishes on a route considered safe, leaving behind a telegraph message sent from the planet below.
A strike at an Iron Compact foundry reveals that workers are secretly building weapons for a rebellion against every shard government.
A drifting shard carries the last seed vault, and three rival fleets race to reach it before its soil freezes.
The planet was shattered to save it from a deeper disaster.
Discovery · Survey maps, identical machine flaws, and old drilling records point to one hidden control site beneath Old Central.
Impact · The Break was deliberate, caused by a desperate attempt to prevent the planet's core from collapsing.
The lower clouds conceal a functioning city on the planet's surface.
Discovery · Children born on different shards share the same recurring dream of walking through a city under the clouds.
Impact · The dreams may be a pressure effect from the surviving core, or evidence that something beneath the planet is still active.
The old world can be restored, but not without choosing who loses their home.
Discovery · A sealed factory ledger lists enough anchor engines to reconnect every major shard, but several engines were intentionally dismantled.
Impact · Reuniting the world is possible, though doing so would destroy communities built around the current separation.