The Stag Hall
The Stag Hall is a robust two-story structure of grey stone and polished darkwood. Above the main entrance hangs a prominent sign carved from bleached oak depicting a majestic White Stag. The interior features a spacious common room with a sunken fire pit, large tactical maps pinned to the walls, and several private consultation booths for high-level contract negotiations.
The Stag Hall
The air is thick with the scent of woodsmoke and expensive weapon oil. The environment is one of quiet professionalism where veteran adventurers discuss logistics and trade rumors with a level of seriousness that reflects their dangerous trade.
The Stag Hall is a robust two-story structure of grey stone and polished darkwood. Above the main entrance hangs a prominent sign carved from bleached oak depicting a majestic White Stag. The interior features a spacious common room with a sunken fire pit, large tactical maps pinned to the walls, and several private consultation booths for high-level contract negotiations.
Silas is a retired hunter who speaks with a raspy, direct voice. He is fiercely protective of his members and despises bureaucratic red tape, valuing results and honesty over all else.
History
Membership Requirements
Prospective members must be of at least the eighth circle of experience and provide the head or heart of a creature with a challenge rating of at least 10. A standard entry fee of 1,000 gold pieces is required to cover the initial warding ritual that grants the member access to the guild's private networks.
Active Contracts
Current high-priority postings include the retrieval of a sun-starved diamond from the Underdark and the termination of a rogue manticore pride harassing the trade routes. These contracts are restricted to members in good standing and offer rewards starting at 5,000 gold pieces or trade-in credit for rare magical components.
Denizens
Silas is a retired hunter who speaks with a raspy, direct voice. He is fiercely protective of his members and despises bureaucratic red tape, valuing results and honesty over all else.
A blind former mage who uses a familiar hawk to 'see' the room. She manages the guild ledgers and verifies the authenticity of monster trophies.
A meticulous half-orc who keeps a stock of silvered weapons, anti-toxins, and specialized climbing gear for high-altitude expeditions.
Rumors & Plot Hooks
- 1.The White Stag on the sign is actually a bound celestial that monitors the alignment of those who enter.
- 2.Silas Thorne once survived a direct confrontation with an Adult Blue Dragon, though he never speaks of it.
- 3.There is a hidden tunnel in the cellar that leads directly into the city's sewer system for discrete exits.
Classified Entry
The Guild Hall is built atop an ancient seal that keeps a powerful wraith-knight trapped in the shadow plane. The monthly dues collected are partially used to fuel the protective glyphs that keep the seal intact.
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