Protect the Last Stroke of Hubris - AI-generated fantasy Encounter

Protect the Last Stroke of Hubris

1
2
3
Taproom FloorThe BarBack Corner
Combat EncounterDND5E 2014Party L3 · 4 PCs

Protect the Last Stroke of Hubris

Read Aloud

Mugs fly before the first shout dies. The room is jammed tight with patrons, chairs, and bad intentions, and the gang moves in like they own the place. At the back, the captain points at your table and barks, 'Break them and take it.'

Forces

4xThugBRUISER

Pack Tactics · Multiattack · Mace · Heavy Crossbow

1xBandit CaptainCONTROLLER

Multiattack · Parry · Scimitar · Leadership

Battlefield Zones

1
Taproom Floor

Front room packed shoulder to shoulder. Tables, stools, and spilled ale make it difficult terrain.

2
The Bar

Long oak bar with bottles, knives, and a hatch to the cellar. Half cover if crouched behind it.

3
Back Corner

Rear corner by the door to the alley. Crates, coats, and a smashed chair pile for rough cover.

Terrain Levers

  • Kick over tables to make a low wall and choke the lane
  • Slam the bar hatch to cut off the back room
  • Grab a hanging lantern and swing it to light a square of floor or start a fire if smashed
No images yet. Click to add.

Connections