Drive the Emberbats from the Marsh Road - AI-generated fantasy Encounter

Drive the Emberbats from the Marsh Road

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Cedar ThicketMarsh EdgeFallen Cedar
Combat EncounterDND5E 2024Party L3 · 6 PCs

Drive the Emberbats from the Marsh Road

Read Aloud

The cedar canopy erupts as a dozen flame-touched bats dive from the branches, each tiny fire casting sparks across the dark. They snap and wheel around the brightest targets, while dry needles begin to smolder underfoot. The marsh lies behind you, and the only clear path runs straight through the swarm.

Forces

3xEmberbat SwarmSKIRMISHER

Echolocation · Keen Hearing · Swarm · Bite

Battlefield Zones

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Cedar Thicket

Thick cedar branches block sight beyond 25 feet; movement through them costs double.

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Marsh Edge

Shallow black water counts as difficult terrain; a creature knocked prone here must spend 10 feet of movement to stand.

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Fallen Cedar

A fallen cedar provides half cover and a narrow perch above the mud.

Terrain Levers

  • Wet branches can be pulled down to create difficult terrain in a 10-foot square.
  • A hanging wasp nest can be disturbed, forcing creatures within 10 feet to make a DC 12 Dexterity save or take 2d4 poison damage.
  • A patch of marsh gas ignites when exposed to flame, creating a 10-foot-radius flash: DC 12 Dexterity save, 2d6 fire damage on a failure, half on a success.
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Connections