Light Orb - AI-generated fantasy Monster

Light Orb

Folk tales in the Great Steppes speak of the Light Orbs as the spirits of fallen stars that weren't ready to go out. While scholars categorize them as elementals, their protective nature towards travelers often earns them the status of minor guardian spirits in local folklore.

SmallElemental(Neutral)CR 1Neutral

Light Orb

elementalcelestial-infusedilluminatedhoverer
HP14AC15SPD0 ft., fly 40 ft. (hover)CR1PerceptionInsight
STR
1
DEX
20
save
CON
10
INT
10
WIS
14
CHA
12
Illumination. The orb sheds bright light in a 10-foot radius and dim light in an additional 10 feet.
Celestial Resilience. The orb has advantage on saving throws against being charmed or frightened.
Ephemeral Motes. Tiny motes of harmless light burst out of the orb's body whenever it takes damage or performs an action, momentarily brightening the space by an additional 5 feet.
Slam. Melee Spell Attack: to hit, reach 5 ft., one target. Hit: 10 () radiant damage.
Flare (1/Day). The orb pulses with intense light. Each creature within 10 feet must succeed on a Constitution saving throw or be blinded until the end of the orb's next turn.
3rd level
DaylightEvocation 1/Day: The orb casts daylight centered on itself, requiring no material components. Wisdom is its spellcasting ability.
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