Kobold Soldier of Arcarron - AI-generated fantasy Monster

Kobold Soldier of Arcarron

Arcarron’s soldiers are the visible arm of his doctrine: disciplined, obedient, and ritual-bound. Village tales describe them as small but dangerously organized, and survivors speak of their relentless formations and cruel discipline.

SmallHumanoid(Kobold)CR 1Lawful Evil

Kobold Soldier of Arcarron

infantrydraconic-cultshield-unitminion
HP30AC16SPD30 ft., Climb 20 ft. (with assistance from training and ladders)CR1 (200 XP)StealthPerceptionIntimidation
STR
8
DEX
15
save
CON
10
save
INT
10
WIS
9
CHA
8
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Shield-and-Blade Doctrine. The kobold has been ritually trained to use a shield and blade together. When it takes the Attack action and makes an Arcarron Blade attack, it can make a Shield Bash as a bonus action. The Shield Bash can shove or knock prone on hit. The kobold does not suffer the normal Two-Weapon Fighting restriction when using the Arcarron Blade and Arcarron Shield in this manner.
Draconic Devotion. Raised in the worship of Dragon King Arcarron, the kobold has advantage on saving throws against being frightened while within 30 feet of a friendly kobold standard bearer or shrine.
Formation Training. Kobold soldiers are trained to operate in tight formations; when the kobold and at least one allied kobold are adjacent to the same target, they each gain a bonus to damage with melee attacks against that target.
Multiattack. The kobold makes two attacks with its Arcarron blade. On a hit, deal slashing damage. If the kobold uses its Shield Bash as its bonus action and successfully shoves the target prone, the kobold gains advantage on its second attack against that target.
Arcarron Blade. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: slashing damage. This weapon is a shortened, single-handed straight blade with a reinforced rim designed to be used with a shield.
Shield Bash (Bonus Action). Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: bludgeoning damage. If the kobold hits with this attack, it can attempt to shove the target 5 feet or knock it prone ( Strength contest or the target is shoved/prone). Using Shield Bash as a bonus action prevents the kobold from making Subtle Strike that turn.
Spear Thrown. The kobold throws a small iron-headed spear at a target within 20 feet. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: piercing damage.
Shield Parry. When the kobold is targeted by a melee attack, it can add +2 to its AC against that attack, representing a trained shield parry. It must declare this reaction after the attack is declared but before the outcome is determined.
Distracting Shout. If an ally within 10 feet of the kobold is hit by an attack, the kobold can use its reaction to distract the attacker, granting the ally +2 to AC against that attack.
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