Possessed Mine Clerk - AI-generated fantasy Monster

Possessed Mine Clerk

Before the mine collapsed into fear and superstition, this room kept payroll, tunnel maps, shift tallies, and shrine offerings. The clerk who tended it was known for exacting habits and a habit of muttering names over incense to keep bad luck away. When something broke through the mine's deeper dark, it did not merely kill the clerk. It used the body as a filing cabinet for grudges, making the record room into a courtroom where every intruder is charged with trespass, theft, and unpaid debts.

MediumUndead(humanoid, possessed)CR 2chaotic evil

Possessed Mine Clerk

undeadpossessedminerecord roomhaunted officedungeonpsychicnecrotic
HP45AC13SPDwalk 30 ft., climb 10 ft. over shelves and debrisCR2 (450 XP)InvestigationPerceptionInsight
STR
10
DEX
14
CON
16
INT
14
WIS
10
save
CHA
8
save
Obsessive Filing. The clerk has advantage on Wisdom and Intelligence saving throws against being charmed, frightened, or magically silenced while within the record room.
Paper Drift. A creature that starts its turn within 10 feet of the clerk and is standing on paper-strewn ground must succeed on a Dexterity saving throw or have its speed reduced by 10 feet until the start of its next turn as the papers snag its boots.
Multiattack. The mine clerk makes two Ledger Spike attacks.
Ledger Spike. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage plus 3 () necrotic damage. If the target is a creature, it must succeed on a Constitution saving throw or become Marked by the Ledger until the end of the clerk's next turn. The first time a Marked creature moves on its turn, it takes 2 () psychic damage as spectral handwriting sears across its skin.
Ink Shard. Ranged Spell Attack: to hit, range 30 ft., one target. Hit: 7 () psychic damage, and the target must succeed on a Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn as whispered accounting terms crawl through its mind.
Red Tape Deflection. When a creature the clerk can see hits it with a melee attack, the clerk forces the attacker to subtract from the attack's damage roll if the attacker is standing within 10 feet of a shelf, desk, or wall. The attacker has lashed out in a cramped space, and the clerk uses the clutter to deflect the blow.
1st level
Detect MagicDivination The clerk can cast detect magic at will, using the glow of floating ink tracings to reveal hidden auras in ledgers, tools, and bloodstains.
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