Lost Gnome Guard - AI-generated fantasy Monster

Lost Gnome Guard

The Echo-web Cavern was once a small mining outpost. When the phase spiders moved in, the resonance of the cave began to twist the minds of those left behind. This guard is one of the few survivors, kept alive because his erratic behavior makes him an unpredictable and unappealing meal for the spiders.

SmallHumanoid(Gnome)CR 1/4Chaotic Neutral

Lost Gnome Guard

LostConfusedEcho-web
HP11AC13SPD25 ft.CR1/4PerceptionStealth
STR
10
DEX
14
CON
12
INT
10
save
WIS
7
save
CHA
8
Gnome Cunning. The gnome has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Confused Murmurs. At the start of each of its turns, the gnome must roll a d6. On a 1, the gnome is fascinated by a hallucination and loses its movement that turn.
Rusted Wrench. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage plus 1 poison damage from the rust.
Wrench Throw. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () bludgeoning damage. The gnome then has no weapon until he spends an action to retrieve it.
Shell Tuck. When the gnome takes damage, he can use his reaction to duck his head into his turtle shell helmet, gaining a bonus to AC until the start of his next turn.
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