Kaledoscope Sentinel - AI-generated fantasy Monster

Kaledoscope Sentinel

Legend says the first Kaledoscope Sentinel was crafted from the shards of a broken mirror belonging to a goddess of beauty. Others claim they are native inhabitants of a dimension where light is physical and shadows are deadly.

MediumConstruct(Extraplanar)CR 5Neutral

Kaledoscope Sentinel

MirrorReflectiveLurker
HP78AC17SPD30 ft., Fly 30 ft. (hover)CR5StealthPerception
STR
10
DEX
18
save
CON
14
INT
12
WIS
12
CHA
16
save
Fractal Refraction. While in bright light, the Sentinel is heavily obscured to any creature that relies on sight. In dim light, it is lightly obscured.
Spell-Turning Surface. If the Sentinel makes a successful saving throw against a spell, or a spell attack misses it, the Sentinel can choose to reflect the spell. The caster must then succeed on a Dexterity saving throw or become the new target of the spell, using the caster's own statistics for damage and effects.
False Appearance. While the Sentinel remains motionless, it is indistinguishable from an ordinary, decorative mirror.
Multiattack. The Sentinel makes two Shard Blade attacks or uses its Refracted Ray once.
Shard Blade. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () slashing damage plus 3 () radiant damage.
Refracted Ray. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 22 () radiant damage. If the target is a creature, it must succeed on a Constitution saving throw or be blinded until the end of its next turn.
Shatter Backlash. When the Sentinel is hit by a weapon attack, it ejects a cloud of razor-sharp glass shards. All creatures within 5 feet of the Sentinel must succeed on a Dexterity saving throw or take 7 () piercing damage.
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