Imperial Grave Monk - AI-generated fantasy Monster

Imperial Grave Monk

Once a monastery champion, he was broken and remade by a dark emperor who promised eternal discipline through undeath. Now he serves as a saint of conquest, proof that devotion can be weaponized into tyranny. His monastery teaches that mercy is a weakness of the living and that every breath should be owed to the throne.

MediumUndead(Undead monk, necromancer)CR 15Lawful Evil

Imperial Grave Monk

necromancermonkundeadbosscontrollerbruiserdark emperorelite
HP225AC19SPDwalk 50 ft., climb 30 ft., unarmed movement across vertical surfaces and liquids while not incapacitatedCR15 (13,000 XP)AthleticsInsightIntimidationReligionStealth
STR
20
DEX
22
save
CON
18
save
INT
16
WIS
20
save
CHA
14
Empty Grave Discipline. The monk has advantage on saving throws against spells and other magical effects. In addition, it can move along vertical surfaces and across liquids on its turn without falling during the move.
Resolute Vow. The monk has advantage on saving throws against being charmed or frightened.
Life-Drinking Technique. The monk's unarmed strike and staff attacks are magical. When the monk hits with Bone-Thread Staff, it can force the target to make a Constitution saving throw or lose 10 hit points from its maximum until it finishes a long rest.
Monastic Mobility. The monk can take the Dash, Disengage, or Dodge action as a bonus action on each of its turns.
Bone-Thread Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 12 () bludgeoning damage plus 10 () necrotic damage. If the target is Medium or smaller, it must succeed on a Strength saving throw or be knocked prone.
Withering Palm. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 27 () necrotic damage, and the target's speed is reduced by 10 feet until the end of its next turn.
Grave-Silt Burst. The monk expels a cloud of grave dust in a 20-foot-radius sphere centered on a point it can see within 60 feet. Each creature in the area must make a Constitution saving throw, taking 31 () necrotic damage on a failed save, or half as much damage on a successful one. Undead creatures of the monk's choice in the area regain hit points equal to half the necrotic damage dealt.
Command the Dead. The monk magically raises one corpse or pile of bones it can see within 60 feet, creating a bone thrall that acts on the monk's initiative count immediately after the monk. The thrall uses the statistics of a skeleton, except it has 22 hit points, its weapon attacks deal an extra 7 () necrotic damage, and it obeys the monk's telepathic commands. The thrall lasts until destroyed or until the monk dies.
Parry of the Last Breath. When a creature the monk can see hits it with an attack, the monk reduces the damage by 18 (). If this reduces the damage to 0, the monk may move up to 15 feet without provoking opportunity attacks.
Ashen Step. The monk moves up to half its speed without provoking opportunity attacks.
Death Strike (Costs 2 Actions). The monk makes one Bone-Thread Staff attack or uses Withering Palm.
Marshal the Dead (Costs 2 Actions). One undead creature the monk can see within 60 feet can immediately use its reaction to move up to its speed and make one attack.
Cantrips
Necromantic SpellcastingNecromancy The monk's spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It can cast the following spells without material components: at will: chill touch, spare the dying; 3/day each: animate dead, blight, vampiric touch; 1/day each: circle of death, create undead.
Visual sheet

Turn Imperial Grave Monk into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships