Bell-Devotee Hierophant - AI-generated fantasy Monster

Bell-Devotee Hierophant

The Bell-Devotee Hierophant is said to be the remnant of a shrine-keeper who tried to preserve a burial chapel by turning every bone, candle, and prayer into a lock. Over time, the shrine answered back. The result was not a saint but a custodian of holy noise, a creature that believes doors should open only for the devout and only when the proper rhythm is respected. In Bone Bastion, it serves as both guardian and mechanism, a living hymn that keeps hidden passages sealed until the shrine is appeased.

Mediumundead(undead, cleric)CR CR 5lawful evil

Bell-Devotee Hierophant

undeadclericcontrollerguardiansoundbonedungeonreligious
HP110AC15SPD30 ft.CR5 (1,800 XP)InsightPerceptionReligion
STR
12
DEX
14
CON
16
save
INT
10
WIS
18
save
CHA
15
save
Shrine-Empowered Will. The hierophant has advantage on saving throws against being charmed or frightened.
Sanctified Ground. While within 10 feet of the offering tray, the hierophant has advantage on Wisdom checks and saving throws, and creatures of its choice that start their turn there must succeed on a Wisdom saving throw or have their speed reduced by 10 feet until the start of their next turn.
Bell Resonance. The hierophant has resistance to thunder damage, and any creature that hits it with a melee attack while within 10 feet of the bell chain takes 2 thunder damage as the chain snaps back.
Sloping Chapel. The chapel's incline subtly works in the hierophant's favor. A creature that is frightened by the hierophant has disadvantage on checks made to resist being moved or shoved toward the offering tray.
Bell-Chain Flail. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () bludgeoning damage plus 7 () necrotic damage.
Chapel Toll. The hierophant cracks the central offering tray or bell chain, forcing each creature of its choice within 15 feet to make a Dexterity saving throw. A creature takes 14 () thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature also cannot take reactions until the start of its next turn.
Discordant Litany. The hierophant intones a grinding prayer. Each enemy of its choice within 30 feet that can hear it must succeed on a Wisdom saving throw or be frightened until the end of its next turn. A creature that fails by 5 or more is also pushed 10 feet toward the chapel's central offering tray if able.
Toll of Awe. When a creature the hierophant can hear starts its turn within 10 feet of the offering tray, the hierophant may ring the chain and force that creature to make a Wisdom saving throw. On a failed save, the creature's speed is reduced to 0 until the end of the turn as it hesitates in reverence or dread.
Cantrips
GuidanceDivination A prayer bead of blessed restraint that mends minor wounds and steadies the faithful.
Sacred FlameEvocation A flash of bone-white flame that punishes the impious.
1st level
CommandEnchantment The hierophant commands a creature to halt, kneel, or approach the offering tray.
2nd level
SilenceIllusion It deafens a zone of the chapel, shutting down sound-based coordination for a short time.
Hold PersonEnchantment It binds a target in spectral liturgical chains, making escape costly and painful.
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