Vhalkor, the Tributary Dread - AI-generated fantasy Monster

Vhalkor, the Tributary Dread

This dragon does not merely demand treasure. It demands obedience, public gratitude, and proof that its threats are understood. Villages that refuse its levy find their fields burned black by acid rain, their wells soured, and their nobles delivered back in pieces. Those that comply are never truly safe, because the monster grows bored and raises the price every season. It considers cruelty a language of administration and believes mercy is a sign of weakness fit only for prey.

GargantuanDragon(Black)CR CR 20Lawful Evil

Vhalkor, the Tributary Dread

dragonblack dragonsolo bossacidswamptyrantlegendaryextortion
HP370AC22SPD40 ft., climb 40 ft., fly 80 ft., swim 40 ft.CRCR 20PerceptionStealthIntimidation
STR
27
DEX
11
save
CON
27
save
INT
24
WIS
20
save
CHA
22
save
Keen Senses. The dragon has advantage on Wisdom (Perception) checks that rely on smell or sight.
Hold Breath. The dragon can hold its breath for 1 hour.
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead. It can use this trait three times per day.
Magic Weapons. The dragon's weapon attacks are magical.
Tyrant's Presence. A creature that starts its turn within 20 feet of the dragon in its lair and can see the dragon must succeed on a Wisdom saving throw or be frightened until the start of its next turn. A creature that succeeds is immune to this dragon's Tyrant's Presence for 24 hours.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 20 () piercing damage plus 7 () acid damage.
Claw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 16 () slashing damage.
Tail. Melee Weapon Attack: to hit, reach 20 ft., one target. Hit: 18 () bludgeoning damage. If the target is Huge or smaller, it must succeed on a Strength saving throw or be knocked prone.
Acid Breath. The dragon exhales corrosive bile in a 90-foot line that is 10 feet wide. Each creature in the line must make a Dexterity saving throw, taking 72 () acid damage on a failed save, or half as much damage on a successful one.
Slink Aside. When a creature the dragon can see within 60 feet hits it with an attack, the dragon moves up to 20 feet without provoking opportunity attacks. If it ends this movement in water, mud, or behind half cover, the attacker must succeed on a Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.
Muck and Menace. The dragon makes a Wisdom (Perception) check or uses its Blinding Muck ability if the battlefield includes standing water or soft ground. One creature the dragon can see within 60 feet must succeed on a Strength saving throw or have its speed reduced to 0 until the start of the creature's next turn as muck and debris clutch at it.
Tail Attack (Costs 2 Actions). The dragon makes one Tail attack.
Winged Ruin (Costs 3 Actions). The dragon moves up to half its flying speed without provoking opportunity attacks, and can move through spaces occupied by Huge or smaller creatures if it is flying over them. Each creature whose space it leaves or enters must succeed on a Dexterity saving throw or take 10 () acid damage.
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