Mad Toy Enchanter - AI-generated fantasy Monster

Mad Toy Enchanter

This inventor began as a court artisan making harmless marvels for princes and children. Then he learned that enchantment could make obedience look like delight, and that a toy does not need a soul to move with purpose. Now he stuffs his belt with emergency baubles, each one a tiny promise that fear can be postponed for one more round.

MediumhumanoidCR 9Chaotic Evil

Mad Toy Enchanter

humanoidartificerenchantertoymakerconstructscontrollerboss
HP136AC+8SPD30 ft.CR9ArcanaDeceptionInvestigationPerceptionSleight of Hand
STR
8
DEX
16
save
CON
14
save
INT
18
save
WIS
12
save
CHA
10
Spellcasting. The toymaker is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save , to hit with spell attacks). He has the following spells prepared: at will Tiny Servants, Poison Needle, Magnet Bolt, Sapping Sting, Finger Gun, Catapult, Accelerate, Decelerate, Shatter, Animate Objects; 1/day Creation, Summon Construct, Fabricate. Tiny Servants is treated as an at-will supernatural ability in this statblock.
Toycache Reflexes. The toymaker begins with 3 tiny toys on his belt. As a bonus action or reaction, he can consume one to gain either +3 AC until the start of his next turn or one use of Legendary Resistance. Once all 3 toys are gone, he cannot use this trait again until he finishes a long rest or is resupplied in his workshop.
Marionette Overlord. The toymaker can have up to 8 Tiny servants or Tiny animated toys under his direct control at one time. They obey his spoken commands and can take simple coordinated actions.
Magnet Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 10 () force damage, and if the target is wearing or carrying metal, it must succeed on a Strength saving throw or be pulled up to 10 feet straight toward the toymaker.
Sapping Sting. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 9 () necrotic damage, and the target can't take reactions until the start of its next turn.
Finger Gun. Ranged Spell Attack: to hit, range 90 ft., one target. Hit: 11 () force damage. This attack can target a Tiny object instead of a creature, shattering fragile glass, wood, or bone trinkets on impact.
Poison Needle. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 7 () piercing damage. The target must succeed on a Constitution saving throw or take 7 () poison damage and have disadvantage on its next attack roll before the end of its next turn.
Toy Shield. When hit by an attack, the toymaker consumes a toy from his belt to either gain +3 AC until the start of his next turn or force the triggering attacker to reroll the attack against his new AC. If this negates the hit, he may move 5 feet without provoking opportunity attacks.
Skittering Step. The toymaker moves up to half his speed without provoking opportunity attacks, weaving through clutter and under tables.
Pull the String. He commands one Tiny servant or animated object he can see to move up to its speed or make one attack if it can attack.
Jack-in-the-Box Burst (Costs 2 Actions). He hurls a spring-loaded toy or creates a burst of hostile gears at a point he can see within 60 feet. Each creature of his choice in a 10-foot-radius sphere must make a Dexterity saving throw, taking 13 () force damage on a failed save, or half as much on a success.
Cantrips
Tiny ServantsConjuration At will, he can create one Tiny unoccupied object or construct-like toy within 5 feet, or command an existing Tiny object to move and perform a simple task for 1 minute. This is treated as a custom at-will spell effect rather than a normal 5e spell.
Poison NeedleTransmutation A custom cantrip that hurls a needle-wrapped toy dart infused with venom.
Magnet BoltEvocation A custom cantrip that bends a magnetized bolt of metal toward a target.
Sapping StingNecromancy A custom cantrip that frays a creature's strength and focus with a draining, pinprick curse.
Finger GunEvocation A custom cantrip that turns a finger-gun gesture into a force blast.
1st level
CatapultTransmutation At will, the toymaker can cast Catapult, using toys, gears, or marbles as ammunition.
2nd level
ShatterEvocation At will, the toymaker can cast Shatter, often centered on a toy line, bell, or glass display.
3rd level
AccelerateTransmutation At will, the toymaker can cast Accelerate, a custom speed-up enchantment functionally similar to Haste, on a willing creature or construct he can see.
DecelerateTransmutation At will, the toymaker can cast Decelerate, a custom slowing enchantment functionally similar to Slow, on a creature he can see.
4th level
Summon ConstructConjuration 1/day, the toymaker can cast Summon Construct, usually calling a stitched toy golem or clockwork guardian.
FabricateTransmutation 1/day, the toymaker can cast Fabricate to rapidly assemble weapons, traps, or toy-machinery from raw materials.
5th level
Animate ObjectsTransmutation At will, the toymaker can cast Animate Objects, usually targeting toys, marbles, tools, or tiny gears.
CreationConjuration 1/day, the toymaker can cast Creation, shaping toy materials, candy glass, felt, string, or wood into temporary matter.
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