Varkul-Harak, the World-Serpent - AI-generated fantasy Monster

Varkul-Harak, the World-Serpent

Known as 'The Dune-That-Sleeps,' Varkul-Harak is the oldest of the Sandwyrms. Legends say the desert was created when it first coiled its body to sleep. It is mentioned in the oldest Watcher archives as a being that predates the gods of the current age.

GargantuanDragon(Titan)CR 30Neutral

Varkul-Harak, the World-Serpent

TitanSandwyrmApex PredatorLegendary
HP820AC25SPD40 ft. walk, 80 ft. burrow, 40 ft. swim (sand/magma only)CR30PerceptionInsightStealthHistory
STR
30
save
DEX
10
CON
30
save
INT
22
WIS
24
save
CHA
25
save
Legendary Resistance. If the Sandwyrm fails a saving throw, it can choose to succeed instead (5/Day).
Siege Monster. The Sandwyrm deals double damage to objects and structures.
Tunneler. The Sandwyrm can burrow through solid rock at its full burrow speed and leaves a 20-foot-diameter tunnel in its wake.
Aura of Searing Dust. Any creature that starts its turn within 30 feet of the Sandwyrm must succeed on a Constitution saving throw or take 21 () fire damage and be blinded by swirling glass dust until the start of its next turn.
Multiattack. The Sandwyrm can use its Frightful Presence. It then makes three attacks: one with its Bite and two with its Constrict or Tail Strike.
Bite. Melee Weapon Attack: to hit, reach 20 ft., one target. Hit: 32 () piercing damage plus 14 () fire damage. If the target is a Huge or smaller creature, it is swallowed. While swallowed, the creature is blinded and restrained, has total cover against attacks and other effects outside the Sandwyrm, and takes 42 () fire damage at the start of each of the Sandwyrm's turns. If the Sandwyrm takes 60 damage or more on a single turn from a swallowed creature, it must succeed on a Constitution saving throw or regurgitate all swallowed creatures.
Constrict. Melee Weapon Attack: to hit, reach 15 ft., one creature. Hit: 28 () bludgeoning damage, and the target is grappled (escape ). Until this grapple ends, the creature is restrained, and the Sandwyrm can't constrict another target.
Calcining Breath (Recharge 5-6). The Sandwyrm exhales a 90-foot cone of molten sand and searing gas. Each creature in that area must make a Dexterity saving throw, taking 45 () bludgeoning damage and 45 () fire damage on a failed save, or half as much damage on a successful one. If a creature is reduced to 0 hit points by this damage, it is turned into a glass statue (petrified).
Tectonic Shift. When the Sandwyrm is hit by a melee attack, it can cause the ground around it to ripple. The attacker and every creature within 10 feet of it must succeed on a Strength saving throw or be knocked prone and pushed 15 feet away.
Tail Strike. The Sandwyrm makes one Tail attack. Melee Weapon Attack: to hit, reach 25 ft. Hit: 24 () bludgeoning damage plus 7 () fire damage.
Submerge. The Sandwyrm moves up to half its burrow speed without provoking opportunity attacks.
Seismic Pulse (Costs 2 Actions) (Costs 2 Actions). The Sandwyrm strikes the ground. Each creature on the ground within 60 feet of the Sandwyrm must succeed on a Strength saving throw or take 21 () bludgeoning damage and be knocked prone.
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