Void-touched Sentinel

Created by the stargazers of a fallen civilization, these sentinels were intended to guard the most sensitive astronomical instruments. Over centuries of exposure to the Void, the spirits within the armor became corrupted, seeing all life as visual noise to be deleted.

LargeConstruct(Eldritch)CR CR 8Neutral Evil

Void-touched Sentinel

VoidSentinelGuardian
HP136AC18SPD30 ft walking, 30 ft fly (hover)CRCR 8PerceptionAthletics
STR
20
save
DEX
10
CON
18
save
INT
6
WIS
14
save
CHA
10
Astrolabe Anchor. The sentinel is immune to the effects of extreme gravity or environmental hazards found within the Maw's Astrolabe. It cannot be moved against its will by magical means.
Singularity Core. When the sentinel dies, it implodes. Each creature within 10 feet of it must make a Strength saving throw or take 21 () force damage and be pulled into the space the sentinel occupied.
Inscrutable. The sentinel is immune to any effect that would sense its emotions or read its thoughts.
Multiattack. The sentinel makes two Void Poleaxe attacks.
Void Poleaxe. Melee Weapon Attack: to hit, reach 10 ft, one target. Hit: 16 () force damage plus 4 () necrotic damage.
Event Horizon (Recharge 5-6). The sentinel releases a pulse of gravitational energy. Each creature within 20 feet of the sentinel must make a Strength saving throw. On a failure, a creature takes 27 () necrotic damage and is pulled up to 15 feet toward the sentinel and knocked prone. On a success, the creature takes half as much damage and isn't pulled or knocked prone.
Phase-Shift Parry. When a creature hit by an attack from the sentinel moves out of its reach, the sentinel can teleport to an unoccupied space within 5 feet of that creature.
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