Zahar the Dust-Shaper - AI-generated fantasy Monster

Zahar the Dust-Shaper

Zahar was exiled from the City of Jewels for his obsession with 'Static Life' - the power within fossils. He found the Great Sand Worm's remains and spent centuries whispering to its petrified spirit.

LargeElemental(Genie)CR 8Neutral Evil

Zahar the Dust-Shaper

GenieEarthBoss
HP136AC18SPD30 ft., fly 30 ft., burrow 30 ft.CR8InsightPerceptionReligion
STR
20
save
DEX
12
CON
18
save
INT
14
WIS
14
save
CHA
14
Earth Glide. Zahar can burrow through nonmagical, unworked earth and stone. While doing so, he doesn't disturb the material he moves through.
Elemental Demise. If Zahar dies, his body disintegrates into crystalline powder, leaving behind only equipment he was wearing or carrying.
Innate Spellcasting. Zahar's innate spellcasting ability is Charisma (spell save ). He can innately cast the following spells, requiring no material components: At will: detect magic, stone shape. 3/day each: passwall, move earth. 1/day each: conjure elemental (earth elemental only), gaseous form, invisibility, wall of stone.
Multiattack. Zahar makes two Maul attacks.
Fossil-Bone Maul. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 15 () bludgeoning damage plus 7 () force damage.
Dust Pulse (Recharge 5-6). Zahar releases a shockwave of pressurized sand. Each creature within 20 feet of him must make a Strength saving throw. On a failure, a creature takes 21 () bludgeoning damage and is pushed 15 feet away and knocked prone. On a success, the creature takes half damage and isn't pushed or knocked prone.
Hardened Crust. When Zahar is hit by an attack, he can briefly turn his skin to diamond. He gains a bonus to AC against that attack, potentially causing it to miss.
Crushing Step. Zahar moves up to half his speed without provoking opportunity attacks. If he moves into a space occupied by a creature, that creature must succeed on a Dexterity saving throw or take 7 () bludgeoning damage and be knocked prone.
Petrifying Haze. Zahar releases a cloud of silt in a 10 foot radius. The area is heavily obscured until the start of his next turn.
Maul (Costs 2 Actions) (Costs 2 Actions). Zahar makes one Maul attack.
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