Construct Servant - AI-generated fantasy Monster

Construct Servant

The first construct servants were created to replace unreliable household staff in plague districts and unsafe night markets. Modern versions are luxury goods, commissioned by those who want the appearance of ordinary retainers with the reliability of a machine. Their makers often pursue an impossible ideal, a body that is calm, handsome, anonymous, and unquestioningly loyal. The result is a servant that looks almost alive, which is exactly why people find them disturbing.

MediumConstruct(construct, flesh)CR 5N

Construct Servant

constructbodyguardurbanhumanoid-shapedsoldierhirelingguardfleshcraft
HP68AC20SPD30 ft., cannot swim efficiently but can move normally through crowds and tight urban interiorsCR5AthleticsIntimidationPerceptionSociety
STR
18
DEX
14
CON
14
INT
6
WIS
12
CHA
2
Passable Facade. The servant was built to pass as an ordinary hireling at a distance. It gains a +8 circumstance bonus to Disguise checks to look like a normal humanoid servant or guard while motionless or performing routine tasks, but this does not fool close inspection of its seam lines or masked face.
Guard Frame. The servant has a reinforced frame designed for guard duty. It gains a +2 circumstance bonus to AC against opportunity attacks and to checks and saves against trip or disarm attempts.
Relentless Service. The servant has no need to breathe, sleep, eat, or drink, and it can continue functioning until reduced to 0 hit points or disabled by specific anti-construct effects.
Ward Duty. When adjacent to the creature or object it has been ordered to protect, the servant gains a bonus to AC and saving throws.
Slam. Melee slam to hit, reach 5 ft., one target. Hit: bludgeoning damage. If the target is a creature and the servant moved at least 10 feet straight toward it before the attack, the target must succeed at a Fortitude save or be knocked prone.
Shield Spike. Melee shield spike to hit, reach 5 ft., one target. Hit: piercing damage.
Hold the Line. The servant steps into a practiced guard stance. Until the start of its next turn, it gains a +2 circumstance bonus to AC and a +2 circumstance bonus to saves against forced movement, trip, and disarm attempts.
Interpose. When a creature the servant can see moves out of an adjacent square, the servant makes a Slam attack against that creature. On a hit, the creature's speed becomes 0 for the rest of the current movement, representing the servant physically intercepting and bracing its target.
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