Vrock - AI-generated fantasy Monster

Vrock

Among demon-kind, vrocks are not generals but ruin-makers. They arrive after plans are made, then turn plans into panic. The defenders of Night's Gate may hear them before they see them: a tearing cry above the battlements, then a rain of black feathers and choking dust. Old wardens say the first sign of a vrock assault is not blood, but silence, as birds flee, prayers choke in throats, and the wind itself seems to hold its breath.

Largefiend(demon)CR CR 6chaotic evil

Vrock

demonfiendflyerpoisonsiegeterrorbruiser
HP104AC15SPD40 ft., fly 60 ft.CR6 (2,300 XP)
STR
17
DEX
15
save
CON
18
INT
8
WIS
13
save
CHA
8
save
Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.
Multiattack. The vrocks make two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () piercing damage.
Talons. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () slashing damage.
Spores. Recharge 6. A 15-foot-radius cloud of toxic spores extends from the vrock. The spores spread around corners. Each creature in that area must succeed on a Constitution saving throw or become poisoned. While poisoned this way, a target takes 5 () poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect.
Stunning Screech. 1/Day. The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a Constitution saving throw or be stunned until the end of the vrock's next turn.
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