Stone Panther Guardian - AI-generated fantasy Monster

Stone Panther Guardian

The Stone Panther was the answer to a paranoid archmage's greatest fear, a gate that could not be bribed, distracted, or murdered like a mortal guard. It was carved from mountain heartstone and awakened with binding circles fed by stolen elemental fire. The creature remembers only the shape of its orders, not the reason for them, and so it hunts any who approach the hidden entrance as if they were thieves trying to steal the mountain itself.

Hugeelemental(elemental)CR CR 18unaligned

Stone Panther Guardian

elementalguardianstonebeastundergroundwizard lairsolo boss
HP287AC19SPD40 ft., climb 30 ft., burrow 20 ft. through earth and unworked stoneCRCR 18PerceptionStealthAthleticsInsight
STR
28
DEX
12
save
CON
30
save
INT
10
WIS
18
save
CHA
14
save
Earth Glide. The guardian can move through nonmagical, unworked earth and stone without disturbing it as if it were difficult terrain. If it ends its turn inside stone, it is harmlessly pushed to the nearest unoccupied space.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). The guardian can choose to succeed on a failed saving throw 3 times per day.
Siege Monster. The guardian deals double damage to objects and structures.
Stone Listener. The guardian has advantage on Wisdom (Perception) checks that rely on hearing or vibrations through stone.
Claw. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 31 () bludgeoning damage plus 13 () piercing damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be knocked prone.
Stone Lance. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 27 () force damage, and the target must succeed on a Strength saving throw or be pushed up to 20 feet straight away from the guardian.
Quarry Roar. The guardian exhales a grinding surge of dust in a 30-foot cone. Each creature in that area must make a Constitution saving throw, taking 45 () thunder damage and becoming deafened until the end of its next turn on a failed save, or half as much damage on a successful one. Stone surfaces and loose masonry in the area crack and scatter, becoming difficult terrain until the start of the guardian's next turn.
Granite Rebound. When the guardian is hit by a melee attack, it reduces the damage by 15 and can move up to 10 feet without provoking opportunity attacks, provided it ends this movement on stone or earth.
Stonebound Stride. The guardian moves up to half its speed without provoking opportunity attacks.
Savage Rake (Costs 2 Actions). The guardian makes one Claw attack.
Earthburst (Costs 3 Actions). The guardian erupts from stone in a 15-foot radius centered on a point it can see within 60 feet. Each creature in that area must succeed on a Dexterity saving throw or take 18 () bludgeoning damage and be knocked prone. The area becomes difficult terrain until the end of the guardian's next turn.
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