Bone Confessor - AI-generated fantasy Monster

Bone Confessor

The first Bone Confessor was said to have been a prison chaplain who learned that absolution was easier to sell than mercy. After death, the Order preserved the rite: a corpse wrapped in vows, set beside a bell, and asked to hear guilt until the bones themselves began to answer. Their confessions are never recorded for justice. They are recorded for leverage.

MediumUndead(Undead)CR 4lawful evil

Bone Confessor

undeadclericinterrogatorprisonboneshrinecontrollerdungeon
HP85AC15SPD30 ft., can move through spaces as narrow as 1 foot wide without squeezing if it is following a wall or shrine archCR4 (1,100 XP)InsightIntimidationReligionPerception
STR
12
DEX
14
CON
18
save
INT
12
WIS
15
save
CHA
16
save
Hardened by Penitence. The Bone Confessor has advantage on saving throws against being turned. While in dim light or darkness, it has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Confessional Pressure. As a bonus action, the confessor chooses one creature it can see within 30 feet that is not deafened. That creature must succeed on a Wisdom saving throw or become rattled until the start of the confessor's next turn. While rattled, the target cannot take reactions and has disadvantage on Constitution checks made to maintain a spell or concentration-like effect.
Listen to the Living. The confessor can sense the location of any creature that has spoken within the last minute while within 60 feet and not behind total cover, even if that creature is hidden, as long as it is not in magical silence.
Censer of Remorse. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () bludgeoning damage plus 4 () necrotic damage, and the target must succeed on a Wisdom saving throw or be unable to take reactions until the start of its next turn as the bell's echo steals the words from its mouth.
Litany of Ruin. Ranged Spell Attack: to hit, range 60 ft., one creature. Hit: 10 () psychic damage, and the target must succeed on a Charisma saving throw or have disadvantage on the next saving throw it makes before the end of its next turn. A creature that fails by 5 or more is also deafened until the end of its next turn.
Bell of the Deep. The confessor releases a tolling pulse in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 13 () thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed 10 feet away from the confessor if it is Large or smaller.
Hear the Blasphemy. When a creature the confessor can see within 30 feet hits it with an attack, the confessor forces that creature to make a Wisdom saving throw. On a failed save, the attacker takes 5 () psychic damage and cannot benefit from advantage on its next attack roll before the end of its next turn.
Cantrips
Ritual CanticlesEnchantment and Necromancy The confessor can cast the following spells, requiring no material components and using Charisma as the spellcasting ability. At will: thaumaturgy, vicious mockery. 3/day each: command, detect thoughts, hold person. 1/day each: bestow curse.
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