Shadow-Touched Orc Marauder - AI-generated fantasy Monster

Shadow-Touched Orc Marauder

Dock warrens breed cruel habits. These orcs learned that in the dark, a strong back and a mean blade can move almost anything, including prisoners. The shadow touch that clings to them is not elegant magic, just a malignant stain that deepens every hallway and turns every torch into a gamble.

Mediumhumanoid(orc)CR CR 1typically chaotic evil

Shadow-Touched Orc Marauder

orcshadowraiderdockdungeonbruiserescort
HP27AC13SPD30 ft.CRCR 1AthleticsIntimidationPerception
STR
16
DEX
14
CON
12
save
INT
10
WIS
11
save
CHA
8
Shadow Veil. The marauder has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Umbral Strike. While in dim light or darkness, the marauder's first weapon hit each turn deals an extra 3 () necrotic damage.
Dockside Hauler. The marauder can carry heavy loads without penalty, and it has advantage on Strength checks and saving throws made to drag, push, or hold onto cargo, prisoners, or bodies.
Shadow Cleaver. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage plus 3 () necrotic damage. If the marauder moved at least 10 feet straight toward the target before the hit, the target must succeed on a Strength saving throw or be pushed up to 5 feet and knocked prone.
Javelin. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 5 () piercing damage plus 3 () necrotic damage.
Slip Into Shadow. When a creature the marauder can see misses it with a melee attack while the marauder is in dim light or darkness, the marauder can move up to 5 feet without provoking opportunity attacks.
Visual sheet

Turn Shadow-Touched Orc Marauder into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships