Kuo-toa Patrol - AI-generated fantasy Monster

Kuo-toa Patrol

Ancient records speak of the Kuo-toa as a fallen race, driven from the sunlit surface to the lightless depths where their minds fractured. Those in Annie's Salt-Grotto are particularly obsessed with the preservative nature of salt, believing it grants eternal life to their offerings.

MediumHumanoid(Kuo-toa)CR 1/4Neutral Evil

Kuo-toa Patrol

AmphibiousSentry
HP18AC12SPD30 ft., swim 30 ft.CR1/4PerceptionStealth
STR
13
DEX
10
save
CON
11
INT
11
WIS
10
save
CHA
8
Amphibious. The kuo-toa can breathe air and water.
Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature if it is moving.
Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () piercing damage.
Weighted Trident. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 () piercing damage, or 5 () piercing damage if used with two hands to make a melee attack.
Net. Ranged Weapon Attack: to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained until it is freed. A creature can use its action to make a Strength check to free itself or another creature. Dealing 5 slashing damage to the net (AC 10) also ends the effect.
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