Barnacled Mariner - AI-generated fantasy Monster

Barnacled Mariner

Old salts tell tales of the Mariner's Call, a phenomenon where the dead rise from the surf on moonless nights. These creatures are the physical manifestation of the sea's hunger, bound to the coast by the anchors they once used to find safety.

MediumUndead(None)CR 1Neutral Evil

Barnacled Mariner

UndeadCoastalDrowned
HP22AC13SPD20 ft., Swim 30 ft.CR1Athletics
STR
15
DEX
10
CON
16
INT
6
WIS
10
save
CHA
5
Undead Fortitude. If damage reduces the mariner to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the mariner drops to 1 hit point instead.
Watery Grave. The mariner has advantage on Strength (Athletics) checks to grapple a creature while at least half of the mariner's body is submerged in water.
Rusting Anchor. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a Strength saving throw or be knocked prone.
Brine Breath (Recharge 5-6). The mariner exhales a spray of freezing saltwater in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 7 () cold damage on a failed save, or half as much damage on a successful one.
Shell Spikes. When a creature within 5 feet of the mariner hits it with a melee attack, the mariner can use its reaction to deal 2 () piercing damage to the attacker from its jagged barnacles.
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