Crimson Stalker
Folklore calls it the Crimson Stalker or Bloodwolf. Hunters speak of its cry as an omen and say it used to be a spirit of vengeance that fed on war and slaughter. Some woods-witches claim it was born from a slashed ritual altar where blood was left under a new moon.
Crimson Stalker
Combat
AC 15 · HP 85 · HardCrimson Stalker
Actions
Reactions
Legendary Actions
- Role
- Controller
- Built for
- 5
Notes for the game master
Tactics
Opening
Use stealth to ambush from shadows and land a bite to apply a Blood Mark on a strong target. Immediately attempt to spread the mark with a claw to sow chaos.
Mid-fight
Use Multiattack to apply and spread Blood Marks. When two or more targets are Bleeding, use Bloodcall to frighten and control the battlefield.
End of the fight
Keep pressure on the party by maintaining Blood Marks and forcing allies into Frenzy. Prioritize disabling spellcasters or healers with Bloodcall and then finish weakened foes.
Retreat
If reduced to below half hit points, the Stalker seeks cover under heavy foliage and uses stealth to withdraw. If cornered and enraged, it fights until destroyed.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A hulking, wolflike predator the size of a warhorse. Its fur is matted and black but stained in places with crusted, dark red. Glowing veins of crimson run beneath the skin and pulsing light shows through around its eyes and along its flanks. Its maw is broad with needlelike teeth and its paws end in curved, sickle claws.
Behavior
Predatory and calculating. The Stalker prefers to strike at dusk and through moonlit nights. It observes a target quietly before striking, testing defenses with a quick bite. It thrives on chaos and uses its ability to incite Frenzy to turn allies against each other.
How it lives
Crimson Stalkers live alone or in loose pairs in deep, old-growth forests. They hunt large herbivores but will stalk humanoid prey for the thrill and the spread of bloodlust. Their presence alters local predator behavior making the forest more dangerous. They sometimes lair in hollowed groves where the ground is stained and bare.
Lair
A secluded grove ringed with dead undergrowth and bone, often under a canopy of twisted old trees. The area is shrouded in near-perpetual shadow and the Stalker can move through it without penalty. The lair grants the Stalker advantage on Stealth checks while within it.
- Habitat
- Temperate or primeval forests, especially old-growth and moonlit glades
Signs that it is near
Tags
Lore
Folklore calls it the Crimson Stalker or Bloodwolf. Hunters speak of its cry as an omen and say it used to be a spirit of vengeance that fed on war and slaughter. Some woods-witches claim it was born from a slashed ritual altar where blood was left under a new moon.
What drives it
To feed and spread the hunger for blood; it gains sustenance from chaos and the scent of terror
After the fight
Victims who survive the encounter with Blood Marks often suffer lingering nightmares and an urge to hunt. If a marked creature dies within 24 hours of being marked, nearby predators in the forest become unnaturally emboldened and may begin stalking the area for days. Local hunters will sometimes discover a ring of drained wildlife where the Stalker has fed.
“Hunters speak of its cry as an omen and say it used to be a spirit of vengeance that fed on war and slaughter.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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