Ancient Aurumvorax Sandwyrm Monarch - AI-generated fantasy Monster

Ancient Aurumvorax Sandwyrm Monarch

Ancient scrolls refer to them as the Earth-Eaters. They are said to be older than the dunes themselves, born from the friction of the planet's spinning core and the desert's heat.

GargantuanDragon(Serpent)CR 26Neutral Evil

Ancient Aurumvorax Sandwyrm Monarch

Apex PredatorAmbush SpecialistSubterraneanLegendary
HP585AC23SPD40 ft. walk, 80 ft. burrow, 40 ft. swim (sand only)CR26PerceptionStealthHistoryInsight
STR
30
DEX
14
save
CON
30
save
INT
20
WIS
18
save
CHA
19
save
Legendary Resistance (3/Day). If the Sandwyrm fails a saving throw, it can choose to succeed instead.
Siege Monster. The Sandwyrm deals double damage to objects and structures.
Tunneler. The Sandwyrm can burrow through solid rock at half its burrow speed and leaves a 20 foot diameter tunnel in its wake.
Sand Camouflage. The Sandwyrm has advantage on Dexterity (Stealth) checks made to hide in desert terrain.
Multiattack. The Sandwyrm can use its Frightful Presence. It then makes three attacks: one with its bite, one with its constrict, and one with its tail.
Bite. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 32 () piercing damage plus 14 () fire damage. If the target is a Huge or smaller creature, it is grappled (escape ).
Constrict. Melee Weapon Attack: to hit, reach 10 ft., one creature grappled by the Sandwyrm. Hit: 37 () bludgeoning damage. The target is restrained until the grapple ends.
Tail Sweep. Melee Weapon Attack: to hit, reach 25 ft., one target. Hit: 23 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone and pushed 20 feet away.
Sandstorm Breath (Recharge 5-6). The Sandwyrm exhales a blast of superheated sand in a 90 foot cone. Each creature in that area must make a Dexterity saving throw, taking 82 () slashing damage plus 21 () fire damage on a failed save, or half as much damage on a successful one.
Subsurface Evasion. When the Sandwyrm is hit by an attack, it can move up to 20 feet underground without provoking opportunity attacks, provided there is sand or loose earth available.
Detect. The Sandwyrm makes a Wisdom (Perception) check.
Tail Attack. The Sandwyrm makes a tail attack.
Erupt (Costs 2 Actions) (Costs 2 Actions). The Sandwyrm burrows up to half its burrow speed and then surfaces. Each creature within 15 feet of the point where it surfaces must succeed on a Dexterity saving throw or take 21 () bludgeoning damage and be knocked prone.
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