Muttering Gloom-Fur - AI-generated fantasy Monster

Muttering Gloom-Fur

Folklore suggests these creatures are the discarded 'stray thoughts' of a mad god, given physical form by the damp and dark of the underworld. Explorers often hear their babbling and mistake it for the whispers of lost companions.

TinyMonstrosity(none)CR 1Neutral Evil

Muttering Gloom-Fur

abominationhorrortinypsychic
HP27AC15SPD30 ft., climb 30 ft.CR1StealthPerception
STR
4
DEX
18
save
CON
14
INT
5
WIS
12
CHA
14
Maddening Babble. Any creature that starts its turn within 20 feet of the Gloom-fur and can hear it must make a Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and must roll a d10. On a 1 to 4, the creature does nothing. On a 5 to 10, the creature is frightened.
Twitchy Reflexes. The Gloom-fur can take the Disengage action as a bonus action on each of its turns.
Shadow Stealth. While in dim light or darkness, the Gloom-fur can take the Hide action as a bonus action.
Multiattack. The Gloom-fur makes two bite attacks.
Thousand-Tooth Nip. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage plus 3 () psychic damage.
Spasmodic Lunge. When a creature the Gloom-fur can see misses it with a melee attack, the Gloom-fur can move up to half its speed without provoking opportunity attacks.
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