Noxtrxil Leviathan - AI-generated fantasy Monster

Noxtrxil Leviathan

Ancient scrolls suggest the Noxtrxil Leviathans were originally parasitic worms that lived on the backs of Great Old Ones, falling into the Material Plane during the dawn of time to feast on the sparks of creation.

GargantuanAberration(Titan)CR 13Neutral Evil

Noxtrxil Leviathan

PsychicSwallowerUnderdark
HP217AC18SPD30 ft, Fly 40 ft (hover)CR13PerceptionStealthInsight
STR
22
DEX
14
CON
20
INT
19
save
WIS
16
save
CHA
20
save
Star-Drinker Metabolism. Whenever the Leviathan is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt.
Psychic Hum. Any creature that starts its turn within 30 feet of the Leviathan must succeed on a Wisdom saving throw or have disadvantage on Constitution saving throws to maintain concentration until the start of its next turn.
Multiattack. The Leviathan makes two Star-Shard Bolt attacks and one Bite attack.
Bite. Melee Weapon Attack: to hit, reach 15 ft, one target. Hit: 22 () piercing damage plus 13 () psychic damage. If the target is a Large or smaller creature, it is grappled (escape ). Until this grapple ends, the target is restrained and the Leviathan cannot bite another target.
Star-Shard Bolt. Ranged Spell Attack: to hit, range 120 ft, one target. Hit: 21 () psychic damage plus 7 () force damage.
Alluring Void (Recharge 5-6). The Leviathan opens its four-flapped maw and emits a pulse of overwhelming psychic command. Each creature within 60 feet that can hear or sense it must make a Wisdom saving throw. On a failure, a creature is charmed. While charmed in this way, the creature must use its movement on its turn to move toward the Leviathan's mouth by the most direct route. If a charmed creature is within 5 feet of the mouth, it can use its action only to allow itself to be eaten (no roll required for the Leviathan to bite and swallow).
Swallow. The Leviathan makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Leviathan, and it takes 21 () psychic damage at the start of each of the Leviathan's turns. If the Leviathan takes 30 damage or more on a single turn from a creature inside it, the Leviathan must succeed on a Constitution saving throw or regurgitate all swallowed creatures.
Neural Feedback. When a creature within 60 feet deals damage to the Leviathan, the Leviathan can force the attacker to make a Intelligence saving throw, taking 14 () psychic damage on a failed save, or half as much on a success.
Detect. The Leviathan makes a Wisdom (Perception) check.
Psychic Slither. The Leviathan moves up to its speed without provoking opportunity attacks.
Shatter Will (Costs 2) (Costs 2 Actions). The Leviathan targets one creature it can see within 60 feet. The target must succeed on a Charisma saving throw or lose its reaction and have its movement speed halved until the end of its next turn.
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