Bramble-Dash Jackalope - AI-generated fantasy Monster

Bramble-Dash Jackalope

Folklore speaks of jackalopes as shy tricksters, but the Bramble-Dash variety is the result of a druid circle's failed experiment to create self-defending woodland scouts.

SmallBeast(Lagomorph)CR 1Unaligned

Bramble-Dash Jackalope

JackalopePack HunterPrimal
HP22AC15SPD40 ft. walking, 20 ft. burrowCR1PerceptionStealthAcrobatics
STR
10
DEX
18
save
CON
12
INT
3
WIS
14
CHA
6
Keen Hearing. The jackalope has advantage on Wisdom (Perception) checks that rely on hearing.
Pack Tactics. The jackalope has advantage on an attack roll against a creature if at least one of the jackalope's allies is within 5 feet of the creature and the ally isn't incapacitated.
Standing Leap. The jackalope's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Thorn-Shedding. At the start of its turn, any creature grappling the jackalope takes 3 () piercing damage.
Multiattack. The jackalope makes two attacks: one with its Bite and one with its Hind Kick.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage.
Hind Kick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a Strength saving throw or be knocked prone.
Agile Escape. When a creature misses the jackalope with a melee attack, the jackalope can move up to half its speed without provoking opportunity attacks.
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