Ironroad Blade - AI-generated fantasy Monster

Ironroad Blade

Ironroad Blades began as caravan sword-saints, mercenary captains, and royal retainers who swore that the road itself deserved protection. Over time the name came to mean any steel-clad warrior who fights with unnerving composure and a sword that always seems to find the gap in an enemy's guard. Some are noble, some are hired muscle, and some are tragic veterans who cannot imagine life without a contract to keep.

MediumHumanoidCR CR 6Lawful Neutral

Ironroad Blade

humanoidwarriorswordshieldeliteduelistmercenary
HP85AC18SPD30 ft.CRCR 6AthleticsIntimidationPerceptionInsight
STR
18
save
DEX
12
CON
18
save
INT
10
WIS
12
CHA
10
Battle-Hardened Vigilance. The Ironroad Blade has advantage on saving throws against being frightened. In addition, it cannot be surprised while it is conscious and not incapacitated, because it is always watching for an opening.
Shield Discipline. While the blade is wielding a shield, it gains a bonus to AC against opportunity attacks and ranged weapon attacks from creatures it can see.
Coordinated Strike. Once per turn, when the blade hits a creature with its longsword, it deals an extra 7 () slashing damage if that creature is within 5 feet of one of the blade's allies.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage, or 9 () slashing damage if used with two hands.
Throwing Knife. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 7 () piercing damage.
Parry. When a creature the blade can see hits it with a melee attack, the blade adds +2 to its AC against that attack, possibly causing it to miss. To do so, the blade must see the attacker and be wielding a shield.
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