Scorchhoof Ravager

Folk tales call them ember-hoofed devils that steal calves and leave singed tracks. Shepherds avoid patches of grass that glow at night. Scholars believe they are minor fiends that adapted to open plains by refining charges and stomps into brutal hunting techniques.

LargeMonstrous Fiend(Fiend)CR 6Chaotic Evil

Scorchhoof Ravager

FiendBeastlikeFireAmbushGrappler
HP95AC18SPDSpeed 40 ft, Charge 50 ft (Fiendish Charge usable once per round when moving at least 20 ft)CR6StealthPerceptionSurvival
STR
20
DEX
12
CON
18
INT
8
WIS
14
CHA
16
Burning Hooves. The ravager's hooves glow and leave burning tracks. Creatures that end their turn in its hoofprints take 1 fire damage unless they succeed on a Dexterity save.
Fiendish Nature. Because of its fiendish heritage the ravager is treated as evil for effects that depend on creature alignment and can sense major sources of corruption in the landscape within 1 mile.
Brutal Momentum. If the ravager moves at least 20 feet straight toward a target and hits with a gore attack the attack deals an extra fire damage and the target must make a Strength save or be knocked prone.
Tough Hide. The ravager's hide resists common impacts. It subtracts 5 from damage from nonmagical bludgeoning attacks.
Fiendish Charge. The ravager lowers its head and charges in a straight line up to its Speed. It makes a gore attack against the first creature in its path. Creatures in a 5 foot wide line directly behind that target must succeed on a Reflex save or be knocked prone and take fire damage.
Gore. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: piercing damage plus fire damage. On a critical hit the target is also pushed 10 feet and must succeed on a Strength save or be knocked prone.
Stomp. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: bludgeoning damage. If the target is Large or smaller and was grappled by the ravager, the ravager deals an additional fire damage.
Barbed Tail. The ravager lashes its barbed tail in a wide arc. All creatures within 15 feet must make a Dexterity save. On a failed save a creature takes slashing damage and persistent fire damage. On a successful save the creature takes half as much and no persistent fire damage.
Predator's Retain. When an enemy within 10 feet attempts to flee, the ravager may make one stomp attack against that creature with advantage.
2nd level
Infernal BreathEvocation As an action the ravager can exhale a gout of heat in a 15-foot cone. Each creature in the area must make a DC 16 Reflex save. On a failure a creature takes 3d6 fire damage and is dazzled until the end of its next turn. On a success the creature takes half damage and is not dazzled.
3rd level
Scorching ExpanseConjuration The ravager can once per day create a ring of smoldering grass in a 20-foot radius centered on itself. Creatures entering the ring or starting their turn in it take 2d6 fire damage.
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