Argent Flicker - AI-generated fantasy Monster

Argent Flicker

The Argent Flickers are the elite outriders of the celestial host. They are born from the first rays of light that hit the peaks of Mount Celestia. While lower in rank than angels like Devas, they are prized for their peerless speed and ability to bypass physical defenses through dimensional blinking.

MediumCelestialCR 8Lawful Good

Argent Flicker

PlanarEtherealStarlight
HP117AC18SPD50 ft. walk, 50 ft. fly (hover)CR8AcrobaticsPerceptionStealth
STR
14
DEX
20
save
CON
16
INT
12
WIS
16
save
CHA
14
save
Flicker Step. Whenever the Argent Flicker hits a creature with a melee weapon attack, it can immediately teleport up to 10 feet to an unoccupied space it can see. This movement does not provoke opportunity attacks.
Magic Resistance. The Argent Flicker has advantage on saving throws against spells and other magical effects.
Starlight Weapons. The Argent Flicker's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra radiant damage (included in the attack).
Multiattack. The Argent Flicker makes three attacks with its Starlight Scimitar.
Starlight Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () slashing damage plus 9 () radiant damage.
Prismatic Burst (Recharge 5-6). The Argent Flicker releases a flash of holy light in a 20 foot radius. Each creature in that area must make a Constitution saving throw. On a failure, a creature takes 27 () radiant damage and is Blinded until the end of the Flicker's next turn. On a success, the creature takes half as much damage and isn't Blinded.
Radiant Blur. When a creature the Flicker can see targets it with an attack, the Flicker can use its reaction to impose disadvantage on that attack roll as its form shimmers and becomes translucent.
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