Bebilith - AI-generated fantasy Monster

Bebilith

Bebiliths are not demons, but predators of demons. Their unique physiology allows them to pierce the formidable damage reduction of tanar'ri. Legend says they are older than the demon race itself, remnants of a primal era when the Abyss was ruled by qlippoth.

HugeOutsider(Chaotic, Evil, Extraplanar)CR CR 10Chaotic Evil

Bebilith

OutsiderChaoticEvilSpiderDemon Hunter
HP150AC12SPD40 ft., Climb 20 ft.CRCR 10AcrobaticsClimbPerceptionSense MotiveStealthSurvival
STR
28
DEX
12
CON
24
INT
11
WIS
13
CHA
13
Penetrating Strike. The bebilith's natural weapons are treated as chaotic and magical. Against creatures with the demon type, its natural weapons are also treated as cold iron and good.
Dismantle Armor. If a bebilith hits a foe with both claw attacks, it can attempt to peel away the target's armor and shield as a free action (CMB check). On success, armor and shield are dismantled and fall to the ground. If the target fails a Reflex save, the armor gains the broken condition and loses half its HP.
Rot. A bite causes flesh to wither. The target must succeed on a Fortitude save each round for 5 rounds or take 2 points of Constitution damage. Two consecutive saves cure the effect.
Bite. Melee attack: to hit, damage plus rot effect.
Claws. Two melee attacks: to hit, damage with 19-20 critical range. If both hit, triggers Dismantle Armor.
Web. Ranged attack: to hit (range 30 ft.), , 12 hp. Entangles the target; can be used up to 4 times per day.
Plane Shift. Spell-like ability: The bebilith can travel between planes at will, but only itself and its carried equipment.
5th level
Plane ShiftConjuration At will (self only) - CL 12th
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