Abyssal Cephalite - AI-generated fantasy Monster

Abyssal Cephalite

Legend speaks of a cult of mind flayers that attempted to harness the longevity of aboleths. The result was a monster with the memory of the world's dawn and the psychic hunger of a void. They are feared by both their parent races for their unchecked ambition.

LargeAberration(Psionic)CR 10Lawful Evil

Abyssal Cephalite

PsionicAquaticTelepath
HP135AC17SPD10 ft. walk, 40 ft. swimCR10HistoryPerceptionInsightStealth
STR
21
DEX
9
CON
15
save
INT
20
save
WIS
18
save
CHA
18
save
Amphibious. The cephalite can breathe air and water.
Mucous Cloud. While underwater, the cephalite is surrounded by transformative mucous. A creature that touches the cephalite or that hits it with a melee attack while within 5 feet of it must make a Constitution saving throw. On a failure, the creature is diseased for hours. The diseased creature can breathe only underwater.
Magic Resistance. The cephalite has advantage on saving throws against spells and other magical effects.
Probing Telepathy. If a creature communicates telepathically with the cephalite, the cephalite learns the creature's greatest desires if the cephalite can see the creature.
Multiattack. The cephalite makes three tentacle attacks or uses its Mind Blast and makes one tentacle attack.
Tentacle. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 12 () bludgeoning damage plus 7 () psychic damage. If the target is a creature, it must succeed on a Constitution saving throw or become diseased as described in the Mucous Cloud trait.
Enslave (3/Day). The cephalite targets one creature it can see within 30 feet of it. The target must succeed on a Wisdom saving throw or be magically charmed by the cephalite until the cephalite dies or until it is on a different plane of existence from the target. The charmed target is under the cephalite's control and can't take reactions, and the cephalite and the target can communicate telepathically with each other over any distance.
Mind Blast (Recharge 5 to 6). The cephalite magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a Intelligence saving throw or take 22 () psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Extract Brain. Melee Weapon Attack: to hit, reach 5 ft., one incapacitated humanoid grappled by the cephalite. Hit: 55 () piercing damage. If this damage reduces the target to 0 hit points, the cephalite kills the target by extracting and consuming its brain.
Psionic Shield. When a creature the cephalite can see targets it with an attack, the cephalite gains a bonus to AC against that attack as it shifts its physical form slightly into the Ethereal Plane.
Detect. The cephalite makes a Wisdom (Perception) check.
Tail Swipe. Melee Weapon Attack: to hit, reach 10 ft. one target. Hit: 15 () bludgeoning damage.
Psychic Drain (Costs 2 Actions) (Costs 2 Actions). One creature charmed by the cephalite takes 10 () psychic damage, and the cephalite regains hit points equal to the damage the creature took.
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