Drunken Deckhand - AI-generated fantasy Monster

Drunken Deckhand

The pirates of Smuggler's Notch spend their downtime in 'The Drip,' a hollowed-out stalactite chamber where the grog is cheap and the laws of the sea are forgotten.

MediumHumanoid(Any Race)CR 1/4Chaotic Neutral

Drunken Deckhand

PirateSmugglerDrunkard
HP11AC10SPD20 ft. (30 ft. if not poisoned)CR1/4AthleticsPerception
STR
12
DEX
11
CON
14
save
INT
9
WIS
8
CHA
10
Liquid Courage. The deckhand has advantage on saving throws against being frightened.
Drunken Stumble. When the deckhand moves, they do not provoke opportunity attacks. However, their speed is reduced by 10 feet.
Drunken Resilience. The deckhand has advantage on saving throws against the poisoned condition.
Rusty Cutlass. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () slashing damage.
Heavy Tankard. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. If the deckhand has advantage on the attack roll, the target must succeed on a Constitution saving throw or be stunned until the end of its next turn.
Belch. The deckhand exhales a cloud of alcoholic fumes. Each creature in a 5 foot cone must succeed on a Constitution saving throw or be poisoned until the start of the deckhand's next turn.
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