The Primal Cerebmorph - AI-generated fantasy Monster

The Primal Cerebmorph

Legend speaks of an Animal Lord who sought to protect its domain from an Illithid invasion by consuming the brains of the invading nautiloid's crew. Instead of gaining their secrets, the Lord's soul was rewritten. Now, the Primal Cerebmorph rules a forest where the wolves speak telepathically and the owls track thoughts instead of mice.

MediumAberration(Shapechanger)CR 20Lawful Evil

The Primal Cerebmorph

Mind FlayerShapeshifterApex Predator
HP362AC21SPD40 ft., Climb 40 ft., Swim 40 ft.CR20PerceptionInsightStealthNature
STR
22
DEX
18
CON
24
save
INT
26
save
WIS
20
save
CHA
18
Innate Psionics. The Cerebmorph's spellcasting ability is Intelligence (spell save ). It can innately cast the following spells, requiring no components: At will: Detect Thoughts, Levitate, Animal Messenger; 3/day: Dominate Beast, Greater Invisibility, Psychic Scream (1/day).
Primal Shapechanger. The Cerebmorph can use its action to polymorph into a Beast with a CR of 10 or lower, or back into its true form. Its statistics, other than its size, are the same in each form. It retains its Intelligence, Wisdom, and Charisma scores.
Magic Resistance. The Cerebmorph has advantage on saving throws against spells and other magical effects.
Hive Lord's Command. Beasts within 120 feet of the Cerebmorph are under its total psychic control (no save). They gain a bonus to attack and damage rolls and are immune to the Charmed and Frightened conditions.
Multiattack. The Cerebmorph makes three attacks: one with its Tentacles and two with its Primal Talons.
Tentacles. Melee Weapon Attack: to hit, reach 10 ft., one creature. Hit: 24 () psychic damage. If the target is Huge or smaller, it is grappled (escape ) and must succeed on a Intelligence saving throw or be stunned until this grapple ends.
Primal Talons. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () slashing damage plus 7 () poison damage.
Mind Blast (Recharge 5:6). The Cerebmorph magically emits psychic energy in a 60 foot cone. Each creature in that area must succeed on a Intelligence saving throw or take 45 () psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Extract Brain. Melee Weapon Attack: to hit, reach 5 ft., one incapacitated humanoid grappled by the Cerebmorph. Hit: The target takes 55 () piercing damage. If this damage reduces the target to 0 hit points, the Cerebmorph kills the target by extracting and consuming its brain.
Instinctive Shift. When the Cerebmorph is hit by an attack, it can use its reaction to temporarily shift its anatomy. It takes half damage from the attack and moves up to 20 feet without provoking opportunity attacks.
Tentacle Lash. The Cerebmorph makes one Tentacles attack.
Psychic Pulse (Costs 2 Actions) (Costs 2 Actions). Each creature grappled by the Cerebmorph takes 21 () psychic damage.
Wild Summons (Costs 3 Actions) (Costs 3 Actions). The Cerebmorph summons spectral Dire Wolves that act on its initiative. They vanish after 1 minute.
2nd level
Detect ThoughtsDivination Reads surface thoughts of creatures.
4th level
Dominate BeastEnchantment Controls a beast's actions.
9th level
Psychic ScreamEvocation Explodes the heads of those who fail a save.
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